I already posted this on the Steam Community forums and the one response I've gotten so far was positive, so I'm posting it here so that it will more easily be seen by the devs. For this idea, I'm literally just adding one new mechanic, all stats of both Woodie and the Werebeaver stay the same number-wise. However, when in Werebeaver form, regardless of your actual Sanity level, you will not suffer any of the actual EFFECTS of insanity until you transform back to human. This way, all of the established non-combat perks of the Werebeaver become more relevant since you're not constantly forced into a combat situation. If this is too much of a buff, just remove the sanity gain from Woodie planting pinecones(thus making sanity harder to restore once you change back to human, which would've likely put you at 0 sanity if you'd been a Werebeaver for any significant amount of time.
↧