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Ban system seriously flawed. Klei do something impactful about griefers.

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Hello. Today I was playing DST on a Klei server, and there was a guy who had found base, burnt it down, and he got banned. Everyone kinda assumed that the threat was dealt with after a 7/0 unanimous vote to ban the guy... but he was able to rejoin the next day and burn down our base again. Funny thing is, he spawns on top of our base every time he rejoins... So he only needs to be in the server for 5 seconds to burn everything down, and then he leaves. We banned him again, and he rejoined the day after and burnt everything again.... and again. He kept rejoining to check to see if there was anything left to burn.

Why in the world is there a ban feature if it only boots someone from the game for a couple minutes at most? We have an amazing base which took many hours of hard work to make and it cannot be expected of us to rebuild our base somewhere else in the minute or two that it takes for him to recover from the ban and rejoin just to burn everything down again.

You can't just say that dedicated griefers are just always going to have their way. If the ban system had actually worked, this guy shouldn't be able to join for at least a full real life 24 hour day. That would give him time to forget about our server, and give us time to relax from griefers. But because he can recover from a ban within a couple minutes, he's just gonna keep going at it. He was doing this in SEVERAL Klei servers, and in fact, someone came to our server only to warn us about him, and then he left. People are tracking him down to warn others about him, because it's too easy for dedicated griefers like him to ruin games. The system in place sucks, and there is no accountability for the actions of these terrible players.


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