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Procedural dungeon idea

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Dont starve started as a roge lite survival crafing game where the "roge" part comes for the map generator, perma death, adquiring knowledge and playing with other characters. That was so fun when someone start playing DS, you have to explore a different map each time you die but when you learn how to survive you stay in the same explored map for thousand of days so the exploration part is lost.

What i though, and a lot of roge like games do, is to have a area that every time you enter it generates a new map with new loot, etc. It could be a ruins like biome with enemies and good loot and a final boss in the end BUT if you leave it will close and be destroyed so if you leave before reaching the end, the next time you enter it will be a complete different map so you must to do it in one attempt if you want to reach to the final boss/loot chest/whatever

With this, even a 10000 days world will always have a place to explore

As this is a multiplayer game this biome will only be reset if everyone leaves the biome (like how dedicated servers pause when is empty but reseting it) or making that players who enter cant leave until the dungeon is reset

And this could include something that i miss from single player DS

the generating world screen

 

Spoiler

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