Stats:
200 hunger
150 sanity
100 hp
favourite food: Berries/Sweets (whichever fits him better)
chance of survival: grim
"Skills"
(+) "Master of survival" Has all of survival recepies unlocked by default and can craft unique items. recepies:
1. Flint and Steel (1 rock, 1 flint, survival tab): used to light up campfire pile and small objects (grass, spalings etc.) to create a contained fire, 10 durability (since its so easy to craft another one)
2. Campfire pile (5 logs), a bunch of logs placed in a piramid shape (so that the fire is on the tip of the pile) can be ignited with a flint and steel, can be picked up
3. Natural salad (2 grass, 3 twigs, 2 berries) res1tores 20 hunger points, 5 sanity but deals 2 dmg
4. Simple Spear (3 twigs, 1 flint), a sharp stick, deals 20 damage, can be thrown
(+) "Fire expert" all moveable light sources (example torches) burn out slower
(neutral) "self-disciplinary" gains sanity for doing good things (example building pig huts) and loses it for doing bad things (example destroing pig huts)
(-) "Fragile" only 100 base hp and takes 0.25x more damage
(-) "Childish bravery" more sanity loss from shadows and darkness
Enters the Constant with:
5 twigs, 5 grass, 2 rocks, a slingshot (can be used to fire rocks (25 dmg), nitre (15 dmg, chills enemies) and flint(50 dmg), infinite durability, uncraftable)
Skins:
Park Ranger, Soldier, Castaway
Heres my concept for the new character, walter. Feel free to discuss and throw some of your ideas
Jambs
↧
WALTER (THE SCOUT) CONCEPT
↧