In this thread I will offer my suggestions and feedback regarding this new update. I encourage others to join as well.
Let's start then.
No-Eyed Deer
Currently rather useless but surely you have some plans with these creatures so not much to comment about it I guess. I suppose eventually they will drop some items that will be used to craft some goodies. Then again maybe you added them just to add some flavour to the game.
Mini Sign
Not much to say about this one. Working as intended and working well.
Beeswax
Being made from a boss only renewable resource maybe it would be good to get two beeswax out of a single honeycomb but I guess one doesn't need THAT many bee boxes so might as well keep as it is.
Waxpaper
Nothing to be said about this. Recipe makes sense. Maybe one day it could have more uses along with beeswax but can't really think of anything right now.
Bundling Wrap
The most amazing feature of this update. A really great way to increase storage space. Just a few things should be changed I think.
First of all, I think it is a bit too much that the food in it never spoils. Maybe slow the spoilage down but don't remove it completely. I mean, even honey in this game spoils even though it really shouldn't. If my information about spoilage stopping is wrong just ignore this one.
Second, it is bloody impossible to know what you have wrapped in the bundles. Instead of a generic examination quote, how about the characters would list what exactly and how many of said items are inside the wrap? Or show it on mouse over.
Bee Queen Hat
The bowing is nice and all but since it is a loot from a pretty hard to kill boss, at the very least make it so that bees don't attack you when you wear so you can at least use it to pick bee boxes without getting attacked and as some protection against annoying bees during spring.
Of course it would be nice if one could command bees like one can with Spider Queen Hat. And it would keep queen hat theme.
New critter stuff
I think critters on the whole are rather disappointing and pointless and would prefer if one could actually raise them into a permanent combat or utility pet but I will suggest that elsewhere.
Herd suggestions in general
Since this update is focused on herds and all, hear out this suggestion of mine.
Currently it is pretty annoying and bothersome to relocating herds of animals, mainly their spawning point. To make it easier and make more sense consider the following:
Placing a herd animal (Beefaloo, Volt Goats, whatever will come later, etc.) in an enclosed wood fence + gate turns that spot into a herd spawner automatically as long as one animal keeps present.
So that you don't have to go through the annoying way of relocating herds and can even make multiple ones.
What do you guys think?