Heya fellows! First time posting here (so be gentle please! :D)
I've split this up in sections, so it is easier to track:
MISC. NEW ITEMS AND SUGGESTIONS (Somewhat important to read before going in to the Crock Pot recipes):
MILKING KIT
An item you can use to milk Beefalos and Volt Goats. If you use it without specific protection, when you're done milking the Beefalo might kick you and the Volt Goat might zap you. To prevent kicks/zaps, you need a Beefalo Hat or some electric insulation item respectively (i.e. Rain Hat, Rain Coat or Eyebrella). As a fun farmer-hint, the Strawhat could potentially also be used to protect you from either of the effects, but each milking will wear down the durability of the Strawhat significantly (like at least 20% per milking).
For the milking procedure, there has to be a lengthy cooldown before you can milk the same creature again, so it's not too easy to obtain lots of dairy-products.
As for the Milking Kit's stats:
Crafting requirements: 4 logs, 1 papyrus, 2 silk. Requires Science Machine to craft.
Uses: 10 charges (i.e. uses 10% durability per use).
It'd just look like an empty bucket, basicly, Perhaps accompanied by some empty bottles too (because "logic").
BEEFALO MILK
You get this from milking Beefalos (can't obtain it any other way, perhaps?).
Stats: +1 health, +9,375 hunger, -5 sanity. Spoils in 6 days.
Counts as 1 Dairy in food value.
Basicly, a much weaker version of Electric Milk. This is due to how much easier it would be to get.
DRIED PEPPER
So, this fooditem.can be obtained by hanging a Pepper (can't be Roasted Pepper) on a Drying Rack.
Stats: -3 health, +3 hunger, -10 sanity. Does NOT spoil.
Counts as a regular Pepper for the Crock Pot recipes it is included in. Also useable for Warly when creating his special Chili Flakes seasoning.
Also, Peppers could spawn in the ground during Summer, similar to Carrots. That makes Summer not just a pure hassle, but also gives you an item during Summer which you can use OUTSIDE of Summer (similar to how you can get Ice during Winter). Sure, you can get Pepper from farms as well, but it would still give some more value to the Summer season as it'd be more pretty easy to just scavenge for Peppers and dry them, rather than needing to get them by luck or putting in effort with Pepper seeds.
WATERING BUCKET
A very simple item, used as a means to keep farms and bushes hydrated during summer, without the need for an Ice-Flingomatic to be near them. When used, it fully hydrates the farmplot/bush, but uses one charge of the Watering Bucket.
Crafting requirements: 2 gold, 4 Ice.
Uses: 20 uses (Meaning each use consumes 5%).
Refillability: 1 Ice restores 25% of its uses. If the Watering Bucket reaches 0%, it will NOT be destroyed (making it similar to the Lantern)
And speaking of farms:
Well, there ya go! Watering buckets are now part of the game!
FARM + IMPROVED FARM changes
Farmplots now have a chance to spawn TWO crops when fully grown!
When farm is fully fertilized and hydrated, the doubling chance is 100%.
If it is vey lower in hydration and/or in fertilization status (like when it can only grow one more crop), the doubling chance could get as low as 10%.
With this, farming for crops might be considered more worthwhile.
And there ya go AGAIN! Now you can get a lot more crops from farms! That said, I'd suggest some changes to the new farming mechanics, as I feel they are bit too overcomplicated at the moment. So, the following ideas are to tone down that a notch:
-
Nutrient mechanic. I feel this is the most overcomplicating mechanic of the new farms, and honestly an unnecessary one at that. I'd simplify it like this: Plants no longer need a variety of Manure/Compost/Growth Formula. Instead, the "Nutrients" is simply a value of how much the various crops deplete the farmland. With that, the Nutrient-items are also changed:
- Manures (Manure, Guano, Bucket-of-Poop etc) -> Replenishes the depleted farmlands, like how it used to work with the old farms.
- Growth Formula -> Apply to specific plants to make them grow much, much faster. Has more uses per bottle
- Compost - > Could work similar to Manures, but is more effective.
- "Family"-mechanic - Makes plants grow faster, nothing else. No longer necessary to gain giant crops.
With that, you don't HAVE to plant a specific set of plants - nor in specific patterns - to selfsustain one another and/or get giant crops. Note that there'd still be many things to maintain (Happiness, Watering, Weeds, Manures to replenish exhausted farmland, Proper season), so it's not like it would be an effortless endeavour. It would add a lot of freedom to it though.
RAW INGREDIENTS:
NOTE: While it may seem weird to have some nerfs in here, read in the "misc new items and suggestions" tab about the Farm+Improved Farm suggestion where they would have a chance to double the amount of crops you get per growth! This means that, despite some of the nerfs in this section (done for the sake of overall food-balance), farming for crops would still be improved overall!
EDIT: With the newest farms being able to provide a lot more crops, some of the changes below being nerfs are now justified. You can not only get more crops, they are also way more sustainable AND some Crock Pot dishes which contain theses ingredients are suggested to be buffed to be more worthwhile.
ASPARAGUS
Raw: Unchanged
Cooked: +8 health, +18,75 hunger, 0 sanity (from +3 health, +25 hunger, 0 sanity)
Swapped some of its filling properties over to healing so it's not such an extreme shift in hunger-boost from raw to cooked (it currently goes from 12,5 to 25)
CORN
Raw: +3 health, +12,5 hunger, 0 sanity (from +3 health, +25 hunger, 0 sanity)
Cooked: +3 health, +9,375 hunger, +5 sanity (from +3 health, +12,5 hunger, 0 sanity)
Made both corn and popcorn (moreso raw corn) less filling, while making popcorn more useful with a sanity boost (because you know, it's POPCORN! :D) so there's a use for both of them. Fish with Corn-qualities (like Popperfish and Corncod) are also changed accordingly.
DRAGON FRUIT
Raw: +8 health, +18,75 hunger, 0 sanity (from +3 health, +9,375 hunger, 0 sanity)
Cooked: +20 health, +25 hunger, 0 sanity (from +20 health, +12,5 hunger, 0 sanity)
To emphasize its rarity, it's made stronger.
EEL
Live / Raw: +3 health, +12,5 hunger, 0 sanity (from +3 health, +9,375 hunger, 0 sanity)
Cooked: +8 health, +18,75 hunger, 0 sanity (from +8 health, +12,5 hunger, 0 sanity)
Made it slightly more filling, considering it is exclusive to the harsh Caves and it is sort of a "medium" fish with its 1 fish value and 0,5 meat value (it also ties in with some fish-based Crock Pot-dishes, so it's a bit more balanced live/raw/cooked vs Crock Potted).
EGGPLANT
Raw: +3 health, +25 hunger, 0 sanity (from +8 health, +25 hunger, 0 sanity)
Cooked: +8 health, +25 hunger, 0 sanity (from +20 health, +25 hunger, 0 sanity)
Reduced its healing value to it make more generally useable in Crock Pots as a veggie option.
POMEGRANATE
Raw: +8 health, +9,375 hunger, 0 sanity (from +3 health, +9,375 hunger, 0 sanity)
Cooked: Unchanged
Just upped its raw healing power a bit (still much better to cook of course, with its +20 health)
POTATO
Raw: Unchanged
Cooked: +3 health, +18,75 hunger, 0 sanity (from +20 health, +25 hunger, 0 sanity)
Heavily nerfed, especially considering how common they are from farming. Even so, they'd still (Crock Pot recipes aside) be the most filling common farm-food you can get.
PUMPKIN
Raw: +3 health, +25 hunger, 0 sanity (from +3 health, +37,5 hunger, 0 sanity)
Cooked: Raw: +8 health, +25 hunger, 0 sanity (from +8 health, +37,5 hunger, 0 sanity)
Sadly, I had to nerf the big hungervalue of Pumpkins, as their immense stats were hard to balance around.
TOMA ROOT
Raw: Unchanged
Cooked: +8 health, +12,5 hunger, 0 sanity (from +20 health, +12,5 hunger, 0 sanity)
Similar reasoning as on the Potatoes.
CROCK POT DISHES:
ASPARAGUS SOUP
Stats: +30 health, +37,5 hunger, +5 sanity (from +20 health, +18,75 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Buffed up considerably so it's not a waste to make, basicly.
BANANA POP
Stats: Unchanged
Recipe: Unchanged
Spoilage: 3 days normally (which is unchanged), but 36 days in ice box! (Instead of 6 days in ice box)
Made it longlasting in ice boxes considering its "icy" nature.
BARNACLE LINGUINE
Stats: Unchanged
Recipe: Only needs 1 Vegetable value, instead of 2!
Spoilage: Unchanged
This makes the dish more readily available on the ocean (using 2 Kelps or 1 Corn), and a bunch more worthwhile to make in regards to the hungervalue it can provide.
BARNACLE NIGIRI
Stats: Unchanged
Recipe: Can either use 1 Kelp Frond, or 1 Lichen for its requirements
Spoilage: Unchanged
Just for consistency's sake, in the case of someone potentially bringing down Barnacles to the caves or Lichens to the surface.
BEEFY GREENS
Stats: +30 health, +75 hunger, +5 sanity (from +40 health, +75 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
This change mostly goes hand in hand with the Jelly Salad suggestion (I suggested to make Jelly Salad a healing dish instead of a sanity dish). If Jelly Salad is unchanged, so could this (although, I do find it a tad powerful considering you can farm this recipe's ingredients very easily and safely), as the nerf here is mostly to emphasize Jelly Salad's role as a healing dish.
CALIFORNIA ROLL
Stats: +10 health, +62,5 hunger, +20 sanity (from +20 health, +37,5 hunger, +10 sanity)
Recipe: Can either use 2 Kelp Fronds, or 2 Lichen (or 1 of each). Higher priority than Unagi.
Spoilage: Unchanged
Added more hunger and sanity to this dish (with a bit of a reduction in its health-bonus) so it feels more generally viable to make. Allowing Lichen instead of Kelps also makes this recipe more accessible down in the caves too.
CEVICHE
Stats: +20 health, +25 hunger, +33 sanity (from +20 health, +25 hunger, +5 sanity)
Recipe: Only needs 1 Fish value, instead of 2!
Spoilage: 10 days normally (which is unchanged), but 30 days in ice box! (Instead of 20 days in ice box)
Major buffs to an extremely underwhelming dish. While its overall stats still remain on the lower end, with its cheaper recipe it could potentially get a useable sanity- and spoilage-niche (in particular on the ocean), so it has a point of existing, basicly.
DRAGONPIE
Stats: Unchanged
Recipe: Now also requires 1 Egg value, on top of the Dragon Fruit.
Spoilage: Unchanged
To reduce its extremely strong potency a tad. Note that the baseline Dragon Fruit changes also made Dragonpie indirectly further a little less extreme as well. It's still a really good dish though.
FISH TACOS
Stats: +12 health, +50 hunger, +10 sanity (from +20 health, +37,5 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Beefed up the hunger and sanity bonuses a bit, at the cost of some of its health, so it has a potent hunger-niche.
FISHSTICKS
Stats: +20 health, +37,5 hunger, +5 sanity (from +40 health, +37,5 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Greatly nerfed in its healing due to how it generally invalidates a lot of other fish-dishes (at least / especially in regards to healing). Even so, it remains a highly efficient dish for both health and hunger.
FIST FULL OF JAM
Stats: Unchanged
Recipe: Now requires 1 Fruit value, instead of just 0,5.
Spoilage: Unchanged
While many people complain about Fist Full of Jam being a bad dish - it's ironically one of the very best recipes in regards to boosting the hungervalue of the used ingredients, if you use 1 Berry + 3 Ice. It rivals Meaty Stew in effectiveness, even (!). With this change, its hungerboosting properties is heavily toned down.
Reverted
FLOWER SALAD
Stats: +40 health, +25 hunger, +5 sanity (from +40 health, +12,5 hunger, +5 sanity)
Recipe: 1 Cactus Flower, 1 Vegetable, allows inedibles like twigs etc. (From 1 Cactus Flower, 1,5 Vegetable, does not allow inedibles)
Spoilage: Unchanged
Slight buff to its hunger fill, so it's a bit more potent. Reducing the veggies needed makes them easier to cook, like after a single Cactus pick during summer (1 flower and 1 cactus flesh along with 2 twigs is now enough)
FRUIT MEDLEY
Stats: +30 health, +37,5 hunger, +33 sanity (from +20 health, +25 hunger, +5 sanity)
Recipe: Unchanged, but should be fixed to not become Fist Full of Jam if a stick is not used.
Spoilage: Unchanged
Even though this seems like a big buff across the board, it would actually still be quite a weak dish. At least now you would, for the most part, gain something out of this dish.
GUACAMOLE
Stats: +20 health, +37,5 hunger, +15 sanity (from +20 health, +37,5 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Just gave this a tad more sanity, as the dish is a tad more specific / requiring than other similarly beneficial dishes. At least, imo.
HONEY NUGGETS
Stats: +20 health, +37,5 hunger, +10 sanity (from +20 health, +37,5 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Just gave this a tad more sanity, as the dish seem to be considered very tasty by all the meat-eating survivors. Also, while it probably is intended to have pretty meager stat-boosting, I feel even with that in mind it's too low when used with its most efficient recipe (1 Monster Meat, 1 Honey and 2 Ice)
ICE CREAM
Stats: Unchanged
Recipe: Unchanged
Spoilage: 3 days normally (which is unchanged), but 36 days in ice box! (Instead of 6 days in ice box)
Made it longlasting in ice boxes considering its "icy" nature. Note that with the suggested Milking Kit and Beefalo Milk, this (imo slightly underwhelming) recipe would also be a whole lot easier to make.
JELLY SALAD
Stats: +50 health, +37,5 hunger, +0 sanity (from +0 health, +37,5 hunger, +50 sanity)
Recipe: Unchanged
Spoilage: Unchanged
I find it really weird that a dish which most of the survivors are rather questionable about, has such a big sanity-boost. If it was swapped over to restore loads of health, that'd make more sense (since it seems like a "healthy" kind of dish, rather than a tasty one). Of course, I can see that it could TASTE extremely nice, so I only suggest this change very lightly. However, it would in turn give a bit more value to Veggie Burger as being the best sanity-dish of the Leafy Meat-dishes.
KABOBS
Stats: +3 health, +37,5 hunger, +10 sanity (from +3 health, +37,5 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Special: Increases temp by 1 degree per second for 5 seconds (instead of 15 seconds)
Just gave this a tad more sanity (at the cost of some of its temperature-bonus duration), so it has some more value over other cheap meat-dishes - which generally don't restore a lot of sanity.
MEATBALLS
Stats: +8 health, +37,5 hunger, +5 sanity (from +3 health, +62,5 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
You probably saw this coming. Meatballs are far too strong for how easy its recipe is (especially when you learn you can make this with 3 ice and either a Morsel, a Monster Meat or a Barnacle). In fact, with this nerf, it might become a bit of a "nooby" food (akin to Ratatouille and Fist Full of Jam when you don't know how to make those more efficiently, but even so, Meatballs would still be generally less punishing and still rewarding if you know the efficient recipes).
However, to compensate for the big hunger nerf, it had a small buff towards its health restoration.
MEATY STEW
Stats: +3 health, +135 hunger, +5 sanity (from +3 health, +150 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Just a slight nerf to tone down its hungergain per fooditem a slight notch. It'd still remain among the very best dishes, but some dishes can now compete. Also, it makes it easier to use effectively for characters which has 150 max hunger.
MELONSICLE
Stats: +3 health, +18,75 hunger, +20 sanity (from +3 health, +12,5 hunger, +20 sanity)
Recipe: Unchanged
Spoilage: 3 days normally (which is unchanged), but 36 days in ice box! (Instead of 6 days in ice box)
Made it longlasting in ice boxes considering its "icy" nature. A bit more hunger is also to make the recipe a bit more net-positive. It's still a weak recipe though, aside from the cooling power it has (and now also has a spoiling advantage).
MILKMADE HAT
Stats: Unchanged
Recipe: Can now use either 1 Kelp Frond, or 1 Lichen
Spoilage: Unchanged
By allowing it to use Lichen, and with the easier access to Dairy products (via the Milking Kit suggestion), this recipe could potentially now be more worth its hassle.
PUFFED POTATO SOUFFLÉ
Stats: +20 health, +37,5 hunger, +33 sanity (from +20 health, +37,5 hunger, +15 sanity)
Recipe: Unchanged
Spoilage: Unchanged
The only Warly-specific food I felt really needed to be changed. With the same stats-gain as Creamy Potato Purée, it'd now be something Warly could more seriously consider making, in order to save Garlic for his seasoning while still making a sanity-boosting potato dish.
PUMPKIN COOKIES
Stats: +30 health, +37,5 hunger, +25 sanity (from +0 health, +37,5 hunger, +15 sanity)
Recipe: Unchanged
Spoilage: 20 days (from 10)
Even with the hungernerf on the raw/cooked Pumpkins, this recipe still needed quite a buff, as Pumpkin Cookies is currently one of the worst recipes you can make, actually. Considering the materials needed, it'd still be a bit on the weaker side of things, but the suggested increase in spoilage time could give it some usefulness.
RATATOUILLE
Stats: Unchanged
Recipe: Now requires 1 Vegetable value, instead of just 0,5.
Spoilage: Unchanged
Similar to Fist Full of Jam -> Even while many people complain about Ratatouille being a bad dish - it's ironically ALSO one of the very best recipes in regards to boosting the hungervalue of the used ingredients, if you use 1 Mushroom + 3 Ice. It ALSO rivals Meaty Stew in effectiveness, even (!). With this change, its hungerboosting properties is heavily toned down.
Reverted
SEAFOOD GUMBO
Stats: +30 health, +120 hunger, +5 sanity (from +40 health, +37,5 hunger, +20 sanity)
Recipe: Still requires 2,25 Fish value, but now the Meat value can be equal to the Fish value (or less than the Fish value, still). If the Meat value exceeds the Fish value, you get Surf 'n' Turf instead (as I've suggested that Surf 'n' Turf MUST have a Meat value higher than the Fish value)
Spoilage: Unchanged
With this recipe-change, you can now make this recipe while on the Ocean (instead of only in the Cave, since Eel is the only thing that currently has more Fish value than Meat value in DST). Which imo makes sense, since it's called SEAfood Gumbo, hehe. The huge buff to make it a LOT more filling (at the cost of most of its sanity boost and some of its healing) would also make it more worthwhile, considering the heavy fish-investment for it.
SPICY CHILI
Stats: +20 health, +62,5 hunger, +0 sanity (from +20 health, +37,5 hunger, +0 sanity)
Recipe: 1 Meat, 1 Pepper, 1 Vegetable (instead of 1,5 Meat and 1,5 Vegetables)
Fillers: Cannot be Inedible
Priority: Still at 10 (This means: Adding egg/honey/twig = Still results in Spicy Chili, NOT Pierogi/Honey Nuggets/Kabobs)
Spoilage: Unchanged
This recipe change mostly goes together with the "Peppers grow during Summer"-idea. Regardless, it's a rather weak recipe, thus the hunger-boost (which I would suggest even with no change to the recipe). With the hunger-boost it would also differentiate itself further from Stuffed Pepper Poppers (which has more healing benefit, while Spicy Chili now has more of a hunger benefit).
STUFFED EGGPLANT
Stats: +3 health, +50 hunger, +5 sanity (from +3 health, +37,5 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Got a hunger-buff, so it's more worthwhile to make.
STUFFED FISH HEADS
Stats: Unchanged
Recipe: Unchanged
Spoilage: 6 days (up from 3)
This dish is quite ok, but spoils too fast for its own good.
SURF 'N' TURF
Stats: Unchanged
Recipe: Still requires 1,5 Fish value and 2,5 Meat value, but now the Meat value MUST be higher than the Fish value (otherwise you get Seafood Gumbo).
Spoilage: Unchanged
With this recipe-change, you now must bring non-fish based meat in order to make this recipe when on the Ocean. It's still readily available in the Caves (via 2 Eels and 2 Monster meat). Imo, I feel this recipe-change (and the change on Seafood Gumbo) makes a lot of sense, as Surf 'n' Turf IRL is based on having red meat with fish, so having it available by using ONLY fish always felt weird to me.
TRAIL MIX
Stats: +30 health, +25 hunger, +10 sanity (from +30 health, +12,5 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
I know quite a lot of people find this dish quite strong. Personally, I feel it's actually rather weak. So, a mild buff on its weaker stats is something I felt was in order.
TURKEY DINNER
Stats: Unchanged
Recipe: Maybe allow the Drumsticks to be cooked?
Spoilage: Unchanged
Just a little quality of life suggestion to this dish.
UNAGI
Stats: +20 health, +37,5 hunger, +15 sanity (from +20 health, +18,75 hunger, +5 sanity)
Recipe: Can either use 1 Lichen, or 1 Kelp Frond for its requirements
Spoilage: Unchanged
A decent buff to give it some actual potency. Note that in the Caves, with the suggestions made to California Roll, you would be able to convert your Unagi into a California Roll by adding another Lichen, if you wish (which gives a big chunk more hunger and a bit of sanity, but less healing)
VEGETABLE STINGER
Stats: +3 health, +37,5 hunger, +33 sanity (from +3 health, +25 hunger, +33 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Just a bit more oomph so it has less hunger-detriment.
WAFFLES
Stats: +60 health, +62,5 hunger, +15 sanity (from +60 health, +37,5 hunger, +5 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Considering Waffles requires Butter, which is really rare, its current statgains are actually surprisingly meager. Which is why it got a bit of a buff.
WOBSTER BISQUE
Stats: +40 health, +25 hunger, +10 sanity (from +60 health, +25 hunger, +10 sanity)
Recipe: Unchanged
Spoilage: Unchanged
Personally, I find this dish too powerful. Wobsters are relatively easy to get, so I'd suggest to tone down the healing a big bunch. At least if Fishsticks gets the nerf I suggested.
And now, as a little bonus, some new recipe suggestions of my own:
MUSHROOM SOUP
Stats: +15 health, +15 hunger, +15 sanity
Recipe: 1 Blue Cap, 1 Red Cap, 1 Green Cap
Fillers: Cannot be Meat, Fish, Inedibles or Moon Shroom.
Spoilage: 6 days
Special: None
Look: Well, a bowl with mushroom soup in it
Typical ingredients: 1 Blue Cap, 1 Red Cap, 1 Green Cap, 1 Ice or another Red Cap
I had this recipe in mind before the Mushy Cake got added. But hey, it could still be worth adding, no?
CHILI BITES
Stats: +1 health, +25 hunger, +25 sanity
Recipe: 1 Pepper, 2 Sweeteners
Fillers: Cannot be Meat, Fish or Eggs
Spoilage: 15 days
Special: Increases your temperature by 1 degree per second for 15 seconds
Look: Basicly yellow-transparent caramels with bits of chili in it.
Typical ingredients: 1 Pepper, 2 Honey, 1 Twig
Suggested for multiple reasons: It gives veggie-eaters like Wurt access to a 15 second heat-boosting food item, it gives another use of the Pepper (considering the "Peppers grows during Summer"-idea), and it is the sanity-oriented version of the other major heat-boosting Crock Pot recipes (with Spicy Chili now focusing on hunger and Stuffed Pepper Poppers focusing on health).
POMEPADOUR CAKE
Stats: +3 health, +50 hunger, +50 sanity
Recipe: 1 Pomegranate, 0,5 Fruit, 1 Egg or Dairy
Fillers: Cannot be Meat, Fish, Vegetables or Inedibles
Spoilage: 10 days
Special: None
Look: A big cake with toppings made of pomegranate bits and other fruit.
Typical ingredients: 1 Pomegranate, 1 Berry, 1 Egg or Beefalo Milk, 1 Ice
Considering that Pomegranates have no specific recipes, this is one idea for that. Also, the name is not misspelled (Pomepadour), the pun is very much intended.
MAKESHIFT NOGADAS (Probably not the best name for it, but it's close enough)
Stats: +60 health, +50 hunger, +15 sanity
Recipe: 1 Pomegranate, 1 Pepper, 1 Roasted Birchnut, 0,5 Meat
Fillers: None (requires 4 ingredients)
Spoilage: 6 days
Special: None
Look: Similar to Chiles en Nogada (a Mexican dish) which could generally be described as chilis stuffed with meat and topped with Nogada (a walnut-based sauce) and pomegranate seeds (among other things).
Typical ingredients: 1 Pomegranate, 1 Pepper, 1 Roasted Birchnut, 1 Morsel
Another Pomegranate recipe, boasting quite the statbonuses, but also very specific ingredient-requirements to go with that. It's basicly an amped up version of Stuffed Pepper Poppers, but without the temperature-bonus.
FISH AND CHIPS
Stats: +0 health, +62,5 hunger, +10 sanity
Recipe: 1 Potato, 0,5 Fish
Fillers: Cannot be Meats or Inedibles
Spoilage: 15 days
Special: None
Look: Like your typical Fish and Chips (newspaper and all?)
Typical ingredients: 1 Fish Morsel, 1 Potato, 2 Ice
Mostly as a fun dish. While it doesn't boast anything particularly special about it in its restorative stats, it has pretty good spoilage time (tied for best spoilage time with Barnacle Pita among the fish-oriented dishes). It also uniquely provides no health compared to other dishes, focusing fully on hunger and some sanity instead (as Fish and Chips aren't exactly healthy, but they are filling and generally considered tasty)
CARROT CAKE
Stats: +8 health, +37,5 hunger, +15 sanity
Recipe: 2 Carrots, 1 Egg
Fillers: Cannot be Meats or Fish
Spoilage: 15 days
Special: None
Look: Like a normal carrot cake, basicly
Typical ingredients used: 2 Carrots, 1 Egg, 1 Twig
Added as an idea, as there's no specific Carrot-dish yet. It basicly trades a tiny bit of hunger for some health and sanity using simple and easy-to-find ingredients. More of an early-game "noob" dish, really. But at least there'd be a Carrot-based dish!
DURIAN CENDOL
Stats: +0 health, +37,5 hunger, +25 sanity
Recipe: 1 Durian, 1 Ice, 1 Sweetener
Fillers: Cannot be Meats, Fish or Inedibles
Spoilage: 10 days (and 30 days in an Ice Box, instead of 20)
Special: Reduces your temperature by 1 degree per second for 15 seconds
Look: A glass with icy, green-yellow fluid (think of it as a slushie, basicly), with some bits of Durian as topping
Typical ingredients used: 1 Durian, 2 Ice, 1 Honey
Durian doesn't have a specific recipe for it, so here's a suggestion for that! While it's not particularly potent, it does make use of the Durian, an otherwise not too useful fruit, and adds another temperature-lowering dish. Also, due to its icy nature, it lasts long when stored in an ice box, so that's a good benefit too.
CHICKEN DURIAN CURRY
Stats: +10 health, +62,5 hunger, +5 sanity
Recipe: 1 Durian, 1 Drumstick (cooked ones are allowed)
Fillers: Cannot be Fish or Inedibles
Spoilage: 6 days
Special: Increases your temperature by 1 degree per second for 15 seconds
Look: More or less, a plate with chicken drumsticks, durian and a chunky sauce
Typical ingredients used: 1 Durian, 1 Drumstick, 2 Ice
Another Durian-based dish. Again, while it's not particularly potent (although a bit stronger in stats than the Durian Cendol), it does make use of the Durian, an otherwise not too useful fruit, and adds another temperature-increasing dish.
BREAKFAST CEREAL
Stats: +10 health, +37,5 hunger, +5 sanity
Recipe: 1 Corn, 1 Dairy
Fillers: Cannot be Meat, Fish or Vegetables
Spoilage: 6 days
Special: Restores 6 hunger per minute during daylight, if consumed during the day (i.e. not during dusk/night).
Look: A bowl of cereal with milk.
Typical ingredients used: 1 Corn, 1 Beefalo Milk, 2 Twigs
Mostly suggested to add a new mechanic, playing with the daylight to make the best use of it, making it best consumed in the early morning. It also is based on the more easily accessed Dairy products via the Milking Kit suggestion.
BLUE EVENING TEA
Stats: +15 health, +18,75 hunger, +25 sanity
Recipe: 2 Lesser Glow Berry or 1 Glow Berry, 1 Ice
Fillers: Cannot be Meat, Fish, Vegetables or Inedibles
Spoilage: 6 days
Special: Restores 6 sanity per minute during dusk and night, if consumed during the dusk or night
Look: A cup of tea, with the tea shimmering blue.
Typical ingredients used: 2 Lesser Glow Berry, 2 Ice
Playing on the same idea as the Breakfast cereal, but using the darker times of the day, and dealing with sanity instead. Also, it adds a recipe using the Glow Berries which isn't exclusive to Warly. Note that I personally like this suggestion more than the Breakfast Cereal. Would probably be a quite handy recipe to use down in the Caves.
EDIT: Well, considering Soothing Tea was added, I guess this recipe kind of lost its niche a bit. Funny how the devs had such a similar idea... Added another Glowberry (the very next one) as a different non-Warly Glowberry recipe.
GLOWBERRY PIE
Stats: +5 health, +50 hunger, +15 sanity
Recipe: 2 Lesser Glow Berry or 1 Glow Berry, 1 Sweetener
Fillers: Cannot be Meat, Fish or Vegetables
Spoilage: 15 days
Special: Causes a minimal glow on the player, similar to that when you have a fully heated Thermal Stone, for 4 minutes
Look: Like blueberry pie, but with shiny glowberries instead
Typical ingredients used: 2 Lesser Glow Berry, 1 Honey, 1 Twig
Adds a (second) recipe using the Glow Berries which isn't exclusive to Warly, which helps with light, although in a much lesser fashion than a direct glowberry consumption or Warly's dish, but unlike raw glow berries it doesn't negatively affect your stats.
CASSEROLE
Stats: +20 health, +62,5 hunger, +5 sanity
Recipe: 1,5 Meat, 1,5 Vegetables
Fillers: None available
Spoilage: 15 days
Special: Increases temperature by 1 degree per second for 5 seconds
Priority: 2 (meaning lower than Spicy Chili)
Look: Like an everyday meat-and-veggies casserole, in a rectangular or round ovenware (or whatever those ceramic "bowls/trays" are called)
Typical ingredients used: 1 Monster Meat, 1 Morsel, 1 Carrot, 1 Red Mushroom
Only suggested if the recipe for Spicy Chili is rearranged as suggested. Meant to be a "middleground" to basic Meatballs (which were heavily nerfed) and a Meaty Stew, basicly.
COLD CUTS
Stats: +1 health, +25 hunger, +10 sanity
Recipe: 1 Ice, 0,25 Meat
Fillers: Cannot be Eggs, Sweeteners or Inedibles
Spoilage: 20 days
Special: Lowers your temperature by 40 degrees over 5 seconds
Look: Like slices of meat, but with a frosty coating
Typical ingredients: 1 Morsel, 3 Ice
This would both be a nerf to some overly cheap Meatballs recipes (like Morsel/Monster meat/Barnacle + 3 Ice, but it wouldn't stop 3 mushrooms being used as filler, which I find perfectly alright), and introduces a punny meat dish which would be the first meat with a cooling effect. While it's very weak in stats, it does offer a bit of extra sanity (aside from the minor cooling effect) and has excellent spoilage time.
Removed, since I nerfed Meatballs further instead.
There ya go! What do you guys think about these suggestions and changes?