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Impending Death Suggestion

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It seems that nowadays in DST or DS, If you happen to survive 1 year you basically kind of beat the game, the other end game content is the Bee Queen, or Dragonfly and Toadstool, maybe Klaus too. Otherwise you "beat" the game since you're a survivor because after 1 year you have a super mega huge base or are a nomadic expert survivalist.

After 1 year more hound waves appear other than that nothing changes.

Which leads me to my suggestion and feedback of the game and my idea.

How about every single year survived, bosses get slightly stronger and summer or winter becomes hotter or colder?
 

Let me make an example, if it was -10 Celsius the first year in winter, then how about the next year the winter will be -15 Celsius? 

This goes along with Summer too, if it was 30 Celsius the first year, then how about 40 Celsius the next year?

If Deerclops had 4000 HP the first year, how about 4500 HP the next year?

What could be gained from this suggestion being accepted is more of a harder rogue-like experience for the more advanced players and an feeling of impending death since every season ever so gets slightly harder.

Whether the variables make every season 10-25% harder, that's what I would love.

If someone modded this idea/concept I would be extremely happy!

Please give critique or ideas of why this is a flawed suggestion or a well-done suggestion!

With this concept Wilson's beard becomes more useful the next winter, but also means even expert survivalists have to change the way they forage and act in the next year!

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