Charged Glassy Rocks last less than a minute and can damage structures and mobs.
I propose adding a perk to the Lightning Rod: Catches Moonstorm Lightning and gets a Charged Glassy Rock layer, up to 3 layers can the Lightning Rod catch, they can be mined at any layer level for fresh Infused Moon Shards.
Something like this:
2-3 4-5 6-7 Infused Moon Shards
The Charged Glassy Rock last 3 days charged and the timer resest if a new layer is added, after the 3 days it will turn into a Moonglass spike that can be mined but only for Moon Shards.