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Balance Healing Food

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I've been taming a lot of beefalos recently and one their attributes that made me really like them, is how you can't give them infinite amount of food, because if their belly gets full, they will lost obedience; Which means you can't tank enemies forever. This makes you actually think and strategize, and also makes flower salad a viable food since it restores so little hunger that it won't fill up the beef's belly too fast.

So I thought, maybe there should be some sort of drawback for spamming healing food for players as well? Because food is waaaay easier to acquire than any other healing method, which automatically makes the other methods less likely to be used. On top of that, there isn't really a downside for spamming food, while spamming most other healing methods is not possible due to their use time. On top of all that, this made us to have the misfortune of listening to Edgy Rick bitching about pierogies all the time...

So maybe there could be some sort of drawback for overfeeding? Like, a little bit of speed penalty for eating too much, or dizziness that makes your attack speed slower... Just anything that will balance this out! Not only that makes other healing methods more useful, but also breaks the boring loop of : Get food, hit the enemy, eat food.

And yes, I know spoilage is a thing but considering the overabundance of food, that has never been an issue.


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