Since we're getting another QoL update soon, I figured i'd make another QoL Wishlist of all the things i'd like to see, I encourage you to add your own ideas here
Items Go To Active Item Slot If Inventory Is Full
What I mean by this is, if your inventory is full, and you pick say a berry bush while holding a berry in your active item slot(mouse slot) it should just go to your active item slot instead of the berry dropping on the ground. This is a really small thing, but I figured it'd be nice to improve it anyways.
Directional Equip Animations From DS
DS has special equip animations for the player when they equip something while facing right/left/up. In DST it always uses the same down facing equip animation, so why not port these ones from DS? They'd be nice flavor and it's practically free to do!
Repeated Actions For Inventory Items
The last QoL update brought an amazing feature where you could hold left/right click for most actions and you'd repeatedly do them(Cooking, Reeling, etc).
However, unfortunately this does not apply to inventory actions like fueling an item, or eating food, you have to keep clicking. So let's bring this feature to them !
Quick Eat Animations For Barnacles
Super small thing, but I think Barnacles should have the quick eat animation despite being a meat item. Limpets in SW have the quick eat animation even while being a meat item, so why not?
Extensive Fish Trading For Merm King
I think the Merm King could use a more extensive trading system. Currently every type of fish will provide the same loot. So the heaviest rarest ocean fish will provide the same loot as a regular pond fish when given to the merm king. This is extremely boring in my opinion, and I think it could stand to make the loot change depending on the type of fish, and how heavy it is.
Marsh Turf In Terra Firma Tamper
Currently the Marsh Turf is not a craftable turf in the Terra Firma Tamper, which is weird considering it's a natural turf.
Yes, you can just switch to Wurt, however I don't think the player should be forced to have to switch just to craft Marsh turf when it should be available through the Terra Firma Tamper.
Lesser Cost For Moon Rock Walls
Moon Rock Walls are disgustingly expensive, they require 12 moon rocks for just 4 walls. The price should be decreased
Unequipping Tackles Returns To Opened Tackle Box
Construction Amulet Works On Construction Projects
Very simple idea, make the Construction Amulet work for Construction Projects! It is related to construction after all! I think this'd be a very neat niche, and i'd especially love it when building more Merm King tapestries and the such
Waterballoons making Mobs wet
Simple idea, let waterballoons make mobs wet so we can use morning stars much more often without having to wait for rain!
Music Box Hutch Tending To Plants
Silly idea, since hey I can just use the one-man band inside of music box hutch to tend to the plants, but I'd like to see this idea get in anyways just for the sake of it making sense, as currently music box hutch does not tend to farm plants.
Ability To Use Caves Celestial Portal
There is a Florid Postern in the Caves and you can actually upgrade this postern to a Celestial Portal! Unfortunately it doesn't work in switching characters I think it'd be great if you could use it and spawn back in the caves portal so you can switch in the caves without having to go above.
Intershard Lazy Deserter
Let the Lazy Deserter work between shards, this wouldn't step on Wanda's toes in any way, and it'd be a great addition to the deserter
Intershard Merm King
I think it would also be a fantastic change if the Merm King applied buffs to Merms and Wurts in any shard, he takes a lot of maintaining so I think it's only fair for him to affect every shard in the server.
Fire Changes
Fire is a really underrated form of combat, and I think it can be made even more fun! Something that could be an interesting change is, instead of converting all non cookable items to ash when a burning mob dies, its loot could drop while on fire. This would give the player a chance to save the items from burning by using waterballoons, flingoes, watering can, etc.
Wurt Hat Fix
Wurt can look really bad with some hats, this is mostly due to her much shorter than average size compared to other characters.
Perhaps a way to fix this could be making a new AnimState function that offsets symbols by a certain amount in all animations of the entity? So the "swap_hat" symbol could be lowered for Wurt?
AnimState:SetSymbolOffset(symbol, x, y)
I have no idea this is something that's doable, but it's an idea I wanted to present.
Wavey Jones Doesn't Spawn On Physics Objects Anymore
There is a really unfortunate problem where sometimes Wavey Jones can spawn on structures on a boat, meaning the player won't be able to scare him off. I personally don't experience this problem as I always build my structures in the center of the boat, but i've seen many people encounter this problem and it really stinks, as they have to resort to waiting it out or destroying the structure.
Making sure Wavey Jones doesn't spawn in the radius of a physics object instead opting for a place without a structure would be really nice for preventing this problem.