I don't really like how Warly hunger works right now. Instead of eating different things, you have to eat BIG things. You don't get rewarded for knowing many recipes, but instead for knowing 2-3 dishes. Meaty Stew, Meatballs, something like honey ham or bacon and eggs.
My idea is to make all dishes give Warly flat amount of hunger (30 hunger for example). And the more you combo with different dishes, the more hunger you will recieve with each unique dish (+15 or 20 hunger for each new dish). With a cap of 100-120 maybe. Make it so you forget first dish after 10 different meals, so you can do the whole cycle again and keep your max hunger benefit. (Time to add bad health and sanity stats for WET GOOP)
If you break your combo early (by eating the same dish), maybe after 2-3 food combo, Combo will be reset, you will lose 20 sanity and get no health if this dish had any (pierogis for example).
If you break combo later, then you will just reset your combo without sanity penalty and without health penalty (if dish had any HP restoration).
So to heal in a long battle as Warly, you will have to carry 3-4 different foods with you, to cycle them, to not get penalized.
Food prepared in Warly crock pots will have +25% bonuses to every stat. will have separate stack with prefix "Chef's"
Remove +20% hunger drain.
Spices and Food Buffs will last 200% on Warly. Maybe even a with a little bit stronger effects. That will make him good on his OWN.
Volt Chaud Froid. Make it add flat damage instead of a multiplier. Just because some characters benefit from it way too much. You know what i mean...)
Chef Pouch is now a portable ice box, exactly like tackle box that only Warly can keep in the invertory and only one at a time. Other characters can open it on the ground but to carry it, they have to empty it first. Rebalance it by changing ingredients for crafting.
Visual indicator of your combo. (Info about all the food you still remember.)