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PvP Improvements

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klei pls i want to actually play pvp

- Pan flutes and Wickerbottom's Sleepytime Stories book should NOT work. If you get any of those, you basically win the game.
- Logging off should leave the player on the server until the fighting music stops on their side and for 5 seconds if they're not in a fight. Using sinkholes to disconnect by pressing "Cancel" while traveling should take the player down to the caves and leave them there for 10 seconds after they spawn, which should give the attacker enough time to get them engaged in combat again in case they try to combat log.
- Players that have less than 3 in-game days should be immune to other players and should not be able to attack other players, to prevent spawn killing.
- These are changes that should be implemented in both PvP and CO-OP. Players hiding inside bush hats are invisible on the map, have a normal "Berry Bush" name and white text color when the mouse is used to hover over them, always face the same direction as other berry bushes when hiding and can be picked, which will result in the hiding player coming out of the bush.

 

Any extra ideas? I'd love to hear some in the replies.
Or does PvP actually not matter in this game? Personally I'd love to see it balanced and fixed so more players would find it fun to play.


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