Suggestions:
Winona crafts refined items for one less resource.
Winona can craft everything craftable at a science machine for less resources than normal / crafting the same item too frequently costs sanity (& / or hunger).
Winona can use trusty tape to repair any tools, weapons, and armor craftable at a science machine.
Winona crafts tools, weapons, and armour with more durability (equivalent of double) / she's not akin to magic and crafts magic weapons, accessories, and armour with less durability (equivalent of half).
Winona demolishes structures for more resources / she loses sanity when demolishing too much (a sort of karma system where she only loses sanity if she hasn't crafted anything in a while).
Winona crafts tools, weapons, and armour with more durability, and everything else for less resources / she loses sanity when repeatedly crafting the same item, everything she's using loses durability unreasonably quickly when insane, and she crafts things incredibly slow when insane (& / or when she's hungry).
That's all for now!
I'm torn between Woodie and Winona for my favorite character in Don't Starve Together. Unfortunately Woodie seems to have a bit of an edge as an all around more useful character. I see a lot of potential for a factory worker in Don't Starve Together, so I'd like to see a bit more depth in her character mechanics.
Second post on the Klei suggestions forum! Hopefully this suggestion will turn out a bit better than the last one.