I have an idea for DST together. I think it would benefit from a system like this. It would add another layer of balance to multiplayer and characters which Multiplayer games like this need. The downside is that it might stray too far from DS. I think having the chance to fail crafting would add more challenge or atleast be considered for a new harder game mode.
Base Stats (It could be altered for each character)
Crafting chance 30%
Magic crafting chance 30%
wicker,maxwell,willow,webber +20% magic crafting
woodie,WX78,wendy +20% crafting
wes, wilson, winona 10% all craft
Crafting bench gives 10% more
Alchemy gives 20% more
Prestihatitator 10% more for magic crafting
Shadow Manipulator 20% more for magic crafting
Items that are rare,limited resources. Could be implemented by a new item that guarantees next item crafted. Crafting these would take more resources. or even having certain characters gaurantee craft certain items.
Now you could even go beyond and try making it more complicated like below by giving each character special crafting chances
QuoteWicker +50% Books, 25% food items
Wendy,Maxwell,willow +50% magic
Wigrid,Wolfgang,WX78 +25% boss crafting
Wilson,Winona gain 25% general crafting.
Woodie 25% crafting structures
WX78,Woodie 25% refine
Maxwell 25% clothing
Willow 25% Light crafting
Wigrid 25% survival items
Wolfgang 25% hunger belt
Woodie,Winona gain 50% tool crafting.
Wilson,WX78 25% science crafting.
Wilson 25% to all crafting.
3
Reasons why this would be great
- The first few days of any server usually 1 or 2 people horde everything and you're basically running around collecting what they missed hopefully it's enough to survive. I know its a team game but its very boring when 1-2 people collect everything and nobody else can.
- Items, in general, will be more frequent or drop more(maybe 25% more) in spawning in order to deal with crafting failure. The more items spawn the MORE PEOPLE have to do to keep themselves from being bored or walking with nothing to do.
- Bosses can drop multiple boss items so people can share and they all can take a chance at getting a boss item crafted. That way if multiple people want it they can sorta flip a coin this way.
- It would add more balance to having a good mix of characters and not just everyone picking the same team wigfrid,wicker,wolf,etc.
- It would be nice having instead of that one person being able to craft every item(and carry others) having them rely on other characters to craft certain items to be more efficient. Like a real team game!
- Adds more challenge to the game and unpredictability if you fail to craft that armor or weapon you will need to be more creative on how you survive.