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So how about a limping animation as an indicator for low health?

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So we already have indications of when another player is low on hunger or sanity, however if someone is badly injured we have no way of knowing this aside from them telling us. So what I'm proposing is when someone is low on health, they start to slouch over a bit and limp. Of course this would only be a cosmetic change and wouldn't change your walking speed or anything. Or maybe just have them slouch over and breathing heavily? Anything really that could indicate a player being severely injured would be nice.


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