Hello! I think title says everything I will say.
I don't live in a place with internet connection. I have hamlet and I can play with that character at online but some characters (wortox, woodworm) are not exist when i haven't internet connection
The same thing happens me when i want to play with skins (But it's not a big problem as characters)
Klei please fix that!
Playing Characters At Offline
Add Wilson's beard stages and Wolfgang's mightiness levels to the Cycle View button in the Wardrobe
Wormwood's bloom stages are all viewable, and so are all of Woodie's werebeast forms. It'd be consistent, and I for one would like an easier way of finding out what a Wilson skin looks like with the Stage 1, 2, or 3 beard than equipping it and going into a server to grow one. None of them have unique beards, but Victorian Wilson, Snowfallen Wilson, and Gladiator Wilson all look pretty different at the same beard stage because of how it coordinates with the hair, expression, and facial accessories. Much the same applies to finding out what wimpy Wolfgang looks like in a particular skin, although at least the Don't Starve wiki shows that one.
Ability to combine/extend boat with rope or boards
Hi,
I have been playing Don't Starve Together and currently play most of the game on a boat together with some people I met while playing the game.
1 person is the captain that steers while others do the sails / anchor / repairs / cook etc.
Anyway this works reasonably well with 2 players, however with more we have issues with the size of the boat being too small.
Having discussed it with the other players we came up with a few solutions.
1. Allow a boat to drag another boat with a rope.
Note 1: Detach the boats by allowing the player to cut the rope.
2. Allow a boat to be extended with one or more boards.
Note 2: Detach the boats by hamering the extention boards.
3. Allow for a bigger boat kit that requires more materials.
Side note: It would also be pretty cool to be able to jetski using a rope and boards as ski's.
It should be relatively easy to implement since we can reuse existing items like rope and boards for this feature.
I really hope you can help us out.
Regards,
Wodoy
Merm King
Hi,
After testing new update, I think Merm king needs more hunger and maybe even hunger for him drops slower.
I dont think 50 points of hunger is enought, he starves and dies very quickly
Btw All skins and skin sets are very beautiful <3 good job guys
DST Detailed Character Suggestion - Wyndel, the Silent Wanderer
Hello, I'd like to introduce my character creation: Wyndel, the Silent Wanderer! He is a shadowy being who appeared one day and stuck around. He never speaks besides the odd moan or hiss, and the other residents of the Constant prefer to keep their distance. Though he may be one with the nightmares, Charlie is still hostile towards him for unknown reasons. Perhaps he does not belong...?
Please take your time reading this as I spent a while thinking about this character's mechanics!
Stats: 200 hp, 150 hunger, 100 sanity, -5/m sanity modifier
Curio Cabinet Bio: A mere shadow of his former self, Wyndel roams the Constant in search of he knows not what, keeping company with the nightmares and things that go 'bump' in the night.
Perks: Can befriend nightmares (see below,) knows dark secrets, is stronger against Shadow Creatures
Drawbacks: Is not good at fighting, only eats Nightmare Fuel or Nightmare Food (see below,) will be targeted by Pigs and Bunnymen as he is a monster, is nearly always insane
Ability: Wyndel's main ability is befriending Shadow Creatures. When he is insane, Crawling Horrors and Terrorbeaks will remain neutral to him and will only attack if provoked. If he hits one, all nearby Shadow Creatures will become hostile until killed, fed a Nightmare Fuel, or left alone for 20 seconds. If a Shadow Creature is allied and Wyndel attacks another Creature, his allied Creature will attack the other one. Additionally, if Wyndel has been the last one to place fuel on a Fire, Night Hands will not attempt to steal the flames.
If Wyndel feeds a Terrorbeak or Crawling Horror a Nightmare Fuel, they will become allied, similarly to allied Pigs or Webber's Spiders. They will not attack other players unless attacked, and will target anything Wyndel attacks. One Nightmare Fuel will make a Shadow Creature loyal for 1.5 days, after which they will vanish if not fed before the timer runs out. If Wyndel's sanity increases below 20% of his maximum, all of his Shadow Creature allies will become intangible and will become neutral again, losing their loyalty. If his sanity drops below 20% again and they become tangible, they must be fed again to become allied. Feeding one Nightmare Fuel to a Creature will also restore 35% of their total health as well as extending the timer. Wyndel can only have 3 shadow creatures allied at once; if he feeds a fourth, whichever allied creature has the lowest amount of time left on their loyalty timer will become neutral again. In addition, Shadow Splumonkeys will remain neutral towards him. When insane, Shadow Creature spawning is increased 1.5x and spawn cap is increased 2x.
Wyndel has a 2x damage modifier when fighting Shadow Creatures, but otherwise has a 0.75x damage modifier. He can craft all Tier 1 Magic Items without the use of a Prestihatitator, making him able to craft a Shadow Manipulator a little earlier.
When Wyndel first spawns in, he has 10 Nightmare Fuel in his inventory.
Food: As a shadow being, Wyndel is unable to consume normal food. He can only eat Nightmare Fuel and Nightmare Food. Each Nightmare Fuel restores 35 Hunger, 20 Sanity, and 3 Health. However, if Wyndel drops a piece of normal food on the ground and drags a Nightmare Fuel from his inventory onto the food, he will mix them together on the ground to create a Nightmare version of said food. The Nightmare version will restore the same statistics of its previous form, but will have 1.5x extra spoilage time. I will include pictures of Nightmare Food below as a visual idea.
Overall, Wyndel is not a combat character unless he has allied Shadows, so he is similar to Wendy in that respect. The player will have to spend a lot of time farming Shadow Creatures for Nightmare Fuel as the fuel is his only source of food and combat. While he does have a significant sanity drain, this can be combated with items such as the Tam o' Shanter or other sanity-restoring items. As he has nothing to fear from Shadows, he could be an ideal character to raid the ruins with, but his 0.75x combat modifier is still something to take into consideration.
See the attached items for pictures. Let me know what you guys think!
Notes:
- Wyndel makes no sound when he walks
- His voice sounds like the whispers one hears when insane. Whenever he examines things, it is always "..."
- Wyndel's eyes glow in the dark, meaning that even when standing in complete darkness, they can be seen.
- If any other character examines him, they will usually comment that he makes them feel uneasy, or will state that they don't entirely trust him.
Let Wurt trick or treat!
It's really disappointing that the new character Wurt is unable to trade Halloween trinkets with the Pig King.
He simply refused to interact with her.
It's really hurtful to see, especially as a mom, because she's just a kid and it's like she's being denied to join in a trick or treat.
If Webber and Wortox are allowed to trade with the Pig King, then she should too.
Really disappointed with how Klei released her character on a Halloween event.
A kid. On a Halloween event. And she can't trick or treat?
Seriously?
Give pigs an insanity aura for Wurt
Currently she feels indifferent about them. I think it’d make a little more sense if she’d feel uneased by their presence
Allow Wurt to Plant / Replant Reeds
I'm absolutely loving Wurt's solo gameplay so far, but she doesn't offer a lot to a team of non-Wurts at the moment (aside from the ability to quickly farm Fish, an otherwise-tedious chore). Making a Merm kingdom is a fun new goal and the Merm kingdom's aesthetic is a fantastic addition to DST's worldbuilding (the amount of new content in the form of Merm king / warrior art and animations is amazing), but it's only unique to Wurt in the sense of being a new faction; every character other than Wortox was already capable of recruiting a minion army.
The ability to move and replant Reeds on marsh turf, or to create new Reed plants on marsh turf, might be an interesting mechanic for a multiplayer perk. It fits her thematically, it adds to her established character dynamic with Wickerbottom, and it would give another reason for non-Wurts to want her on the team; she would reduce dependency on the Reed Trap setpiece / general good RNG with swamp worldgen for players who enjoy the costly Reed-based items.
Plus it just feels a little bit hollow when Wurt expands the perimeters of the marsh, but can't complete the look with additional marsh plants!
Merms AI
This has been brought all over the forums already but since I haven't found an entry here yet, I'll make it official:
The Merms and Warrior Merms AI is currently bugged/wonky, they don't defend you against things like hound waves and they tend to lose aggro, forget what they were doing, not respond to other merms being attacked, etc. Also non befriended merms in general currently don't attack non-wurt players.
What I believe they need is an AI much better suited to their jobs: try to protect you, protect themselves, maybe punch a few times inbetween attacks, and try to avoid AOE damage. If you move away from the battle they will then lose aggro and follow you, but only if the distance is enough.
I don't know much about coding and I know AI coding is hard, so I can't offer many details on how this could be done, if anyone else can offer insights on this I'd appreciate it.
Wurts fish plushie
LET WURT CRAFT A FISH PLUSHIE
I WILL MAKE THE ART FOR IT IF I HA V E T O
Recipe: 1 mismatched buttons, 4 beefalo wool , 6 silk
does the same as her pet fish perk, but can be equipped in the hand slot for a bigger sanity gain
lasts for 2 1/2 days
"Living" Fish Item for Wurt
Other Merms seem to be able to keep their pet fish alive on their persons (since they flop around playing their Death animation upon the death of their Merm), but Wurt's pet fish are always dead and will inevitably rot unless preserved with Salt. Maybe let Wurt acquire fish/eels as an "inventory mob" a la Rabbits / Moleworms / Bees / Butterflies / Mosquitos, that can be fed items to restore their Freshness, don't have Xs in the eyes of their inventory icon, and become fresh dead fish upon starvation?
Make merms able to swim.
Hounds can swim,why can't merms?
They're fish people,also for some reason they die when a boat they're on gets destroyed.
A fully grown merm can get killed by that,but a young one like Wurt can survive without any struggle!
Also quotes from the gorge event implies that they can swim.
Swimming merms would be pretty helpful for salt mining and a bit of sea combat too.
Wurt and wormhole.
after playing out wurt, i found out that she actually enjoys having wormhole ride, yet sanity decreases
wormhole is kinda similar to swamp aesthetics and overall gross like tentacle which is something wurt would adore
so would you like wurt's sanity not affected by wormhole?
Bone shards and Wurt
How about to add merm king an ability to drop bone shards (to trade for fish)? Thats would be a great synergy with existing characters, for example Wormwood and his husks or Warly and his bouillon and there's no way to reobtain these shards without constantly dying and reviving.
WX Skin: Astronaut Suit
It fits their style and would look great on the Moon!! I WILL buy this one!
Idea for Wurt trading with pig king
Wurt being unable to trade with the pig king makes sense as she doesn't like pigs, but I think the option should still be there, just at a cost. I think that Wurt should be able to trade with the pig king, but lose some sanity upon doing so, as well as having her say "only because I have too..." or something similar. Another idea is to maybe give Wurt less gold for trinkets given to the pig king given their apparent hatred to the mermfolk.
* grammar nazi intensifies * - woodie error!
idea for beating the game
ok hear me out this is just for fun
theres a new mysterious island that spawns. On the island is a bunch of small platforms where big enough to place, say, a sculpture on them.
Ok we'll get back to this.
Next thing is that there are more figure sketches to find. One for beating ancient fuelweaver, for beating bee queen, just some more figure sketches for doing major things in the game.
Now, you have to craft every figure sketch into a sculpture and bring it to the island. Place every sculpture into its correct slot and the portal to escape will open!!!!!
ok what do you guys think?
Put Wurt's Ear-Fins In A Separate Layer
SKINS
Plz add the owner of evrery skin the game has.Its hard to find who skins(body and etc.)that i get when opening the gift box,same as the items(picaxe and etc.).
example:(skin's name)(skin owner)
The Triumphant Sets
-shadow suit,Wilson
Thanks
It will be amazing if u could add this feature in next update.Its really help me in finding skins.So do not need to go character by character i to find the skin owner.