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QoL Mega Wishlist

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Heyo! So since there's another QoL update coming in March I decided to make this QoL Mega Wishlist with a whole bunch of changes i'd like to see for the QoL update! I encourage you add your own ideas here, i'd love to hear them, anyhow here are my ideas!

A Fire "rework"

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Something i'd like to see are some changes to the burnt loot drop mechanic of mobs and structures a-like. It mostly works well(cookable foods turning cooked are a very nice touch), but something that's always bothered me is how everything turns to ash when a burning mob dies. Now this of course makes sense if the stuff being turned to ash are burnable items, but sadly this also includes non-burnable items. So while gears aren't burnable, a clockwork knight that was burning when killed will drop 2 ash instead of 2 gears.

I propose that this be changed so non-burnable items won't turn to ash when dropping from a burning mob. It just makes sense, and I think it would make the playstyle of using fire damage as a method more entertaining and fun to use.

Another idea I wanted to add but i'm not so sure about it, maybe burnable items instead of being completely burned to ash when dropping from a burning mob, could drop while they're in the burning stage, this would give the player a chance to save the items if they have a waterballoon or a watering can with them. Again, this idea i'm a lot less sure about but I wanted to just throw it out there.


Cookie Cutter Shell Droprate

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 I think the drop rate for cookie cutter shells are very low. As of right now the drop rate for Cookie Cutter Shells are 25%, which I think is a bit too low. It takes on average 16 cookie cutters killed just to craft one cookie cutter cap which is just a bit too much in my opinion. I think increasing the drop rate for cookie cutter shells from 25% to 50% or even 75% would make the cookie cutter cap more worth it to get/use.


Water balloons making Mobs Wet

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As of now there is no way to make a mob wet besides waiting for rain. A player might think waterballoons or the watering can could help to make mobs wet but sadly they do not, this is because waterballoons only increase wetness of mobs with the moisture component, and right now the only mobs with the moisture component are other player characters and dragonfly. Most other entities just check the "wetness" of the world (aka, whether or not its been raining long enough). I propose the change for waterballoons to be able to make mobs and other entities become wet when splashed. This would make the Morning Star a much more valuable and fun weapon to use, with its 72 damage on wet targets players could carry water balloons with them to splash enemies to be able to deal more damage with their morning stars.


"Special" Equip animations from singleplayer DS

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Willowholstertest.gif

Something many people might not know is that DS actually has special animations for players equipping hand items and hat items depending on the direction they're facing! This is purely a visual thing but I think it'd be a nice little touch to bring these animations from DS to DST.


Shoal Deep Bass Spawning Animation

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266988636_GIF2021-02-147-52-26PM.gif.588bd7344cb2494fb705187a6af65849.gif

When Deep Bass spawn from their shoals they just poof into existence without a proper animation, I believe the deep bass should enter the "arrive" state when spawning in from their shoal, just like when schools of fish spawn around the player. (As demonstrated below)
1709500120_GIF2021-02-147-53-51PM.gif.2cd0503fbabcc8fe32ae858b5c9b9009.gif

This ones just another visual thing, but it doesn't hurt to polish it up so i'd like to see it in game :) 


Hold Ocean Fishing Reel

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I actually already made a thread for this suggestion, but I thought i'd put it here again too. As of right now the player needs to repeatedly right click over and over if they'd like to reel in their ocean fishing rod. I find this really annoying and a bit tiring on my hand so I think it'd be wonderful if we could simply hold right click and the line will contionously reel until we let go or the line is close enough to stop fishing completely.


Take Fish/Oversized Crop

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As of now the only way to take a fish or oversized crop out of a fish tank/produce scale is to hammer the structure. I think it would be great if there was a simple "Take Fish/Oversized [Crop Name]" prompt when hovering over a occupied fish scale/produce scale that'd allow you to take the fish or crop out.


Tackle Receptacle Recipe Position/Crafting Tab

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This might just be a me thing but I find the tab and position of the Tackle Receptacle to be very odd. It's located in the Structures tab and is quite a ways down. In my opinion this spot doesn't really fit for the tackle receptacle. I believe it should be moved to either the Science Tab or the Seafaring tab(Or maybe even the Food tab?), as I think those would be better suited tabs for the tackle receptacle, but again this might just be a me thing.


Crockpot Recipe Changes

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I'm not going to go into the specifics of what changes of recipes some crockpot dishes could get, but some recipes are a bit... bad.. One recipe that comes to mind is Seafood Gumbo, the only way to make it in DST is to use eels, because eels have a low enough meat value that they won't make Surf n Turf instead. Due to this you almost never see Seafood Gumbo made. How to change it? I'm not completely sure how you could specifically change it but i'd just like to see it be a more common recipe and something you could encounter more commonly. I only went into Seafood Gumbo here but there's a couple other crockpot recipes that could use some tuning. Recipes like pumpkin cookies which give a meager 15 sanity, while its close cousin taffy gives the same amount in trade of replacing the pumpkin in pumpkin cookies with another honey.


Lazy Forager Durability

Spoiler

I think it would be great if the Lazy Forager got a durability buff, perhaps from the current 225 uses it has now to something like 675(3x)? Or even more perhaps, I always felt the Lazy Forager had quite low durability so I think giving it a small durability buff would do wonders.


Sea Salt Lick

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An upgraded salt lick akin to that of the golden tools, instead of nitre it uses salt fragments in its recipe and lasts much much longer than the usual salt lick.

Gives another use for salt fragments and I think many people would appreciate a longer lasting salt lick.



That's about all the ideas i've got, i'll be sure to put any more ideas I get in this thread until the March QoL update comes!
 


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