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Hey, could you buff the Toadstool? Thanks.

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Okay, come on, you know things are ridiculous when I can face a raid boss and get footage like this.

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Now, before you ask, I got the idea for this post from @minespatch when they posted this video on the Cute Animals Thread in the Off-Topic section. I was just thinking of a way to implement this into a High-Quality post.

 

 

 

 

 

 

 

 

 


Ocuvigil telling you when you are getting griefed

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I had an idea that might help to know when you are being griefed,that way you could avoid the problem of going to a far place like ruins,toadstool and coming back to discover that your base was griefed 5 days ago,making it useless to roll back.

Basicaly the Ocuvigil would tell to all players "linked" to it when the area it has been placed on its being griefed,maybe it could make a sound or a Message could appear on the top of the screen of the linked players similar to the skin/join/ban messages. 

It would make that alarm when someone on that area is hammering/burning anything in there and the message could be " (someone) is (hammering/burning) your (something) ! "

To link to it maybe it could simply be clicking it or giving it some item like nightmare fuel etc. And there should't be a limit to the number of people conected to it,i think that this idea would make the ocuvigil something better than a improved version of the moon len and might be a little something against griefers.

Wilderness mode + Florid Postern?

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My friends and I really want to play the game spawning at the florid postern but choosing a new character if we die. Is there any way to play the game like this already, or is there a possibility of this feature being added?

Blind Box Series 2 with DST codes?

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Characters:

Webber

Wigfrid

Walani

Warly

Wilbur

Woodlegs

Merm

Tallbird

Marble Rook, Knight & Bishop


Items:

1x [New] Loyal Skinned Backpack (either backpack or tool, not both)

1x [New] Loyal Skinned Tool (either backpack or tool, not both)

1x Random Tool or Backpack (No skin, just in the box.)

1x Random hand item (No skin, just in the box.)

Code card for respective backpack or skin tool (1 in each box.)

 

The 5 box layouts would have set layouts inside them.

 

Say one was 12 boxes. 4 Wilburs, 2 Woodlegs, 1 Merm, 3 Tallbirds and a Marble Rook and Knight.

The box layouts could be:

Wilbur with Loyal Backpack, Pickaxe and Manure

Wilbur with Loyal Tool, Thatchpack and Lantern

Wilbur with Loyal Tool, Krampus Pack and Meteor Staff

Wilbur with Loyal Backpack, Shovel and that-jellyfish-crossbow-from-Shipwrecked (cant think of the name atm)

Woodlegs with Loyal Backpack (Bootybag skin?), Shovel and Red Gem (holdable)

Woodlegs with Loyal Tool (Some kind of worn down treasure digging shovel?), Piggyback and Antivenom (holdable)

Merm with Loyal Backpack, Machete and Spear (counting as non-tool)

Tallbird with Loyal Tool, Backpack (Tallbirds need a place to hold their kids. It's hard with no arms. You wouldn't understand.) and Tallbird Egg (holdable)

Tallbird with Loyal Backpack, Golden Pitchfork (Honestly, this one is just for the meme.) and Tallbird Egg (holdable)

Tallbird with Loyal Backpack, Obsidian Machete and Tallbird Egg (holdable)

Marble Rook with Loyal Backpack (Rookpack?), Golden Pickaxe and Suspicious Marble (can be carried on character's back with posable arms.)

Marble Knight with Loyal Backpack (Knightpack?), Golden Axe and Suspicious Marble (can be carried on character's back with posable arms.)

 

Woo, that was hard to type out. Anyway, here's how the boxes work:

Repeats of characters in every one. Gotta make that sweet dollar. 

2 Gold Tools/Piggybacks (uncommon items) and 1 Obsidian Tool/Krampus Pack (rare items) in each box  (I'm aware my box example probably broke one of these rules, I'm tired.)

9 flint tools/normal backpacks in each box (I'm aware my box example probably broke one of these rules, I'm tired.)

 

16 possible Loyal Backpacks, and 16 possible Loyal Tools (Yes, the total number of boxes would be 60. There will be repeats, but they will be less likely than a unique item.

 

One last rule to the boxes:

Tallbirds come with Tallbird Eggs

Marble Chess Pieces come with Suspicious Marble

 

 

I think this would be very unique and prove incredibly popular with the way skins are blowing up. Perhaps they could even be Timeless tier.

 

 

Houses you can live, store stuff in, light up, and maybe even cook inside.

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For example, a Pig House:

Sleeps 1

Has 9 slots for items

Has 1 slot for a Lantern (this lights up the house, like a light bulb. :D)

 

An Igloo:

Sleeps 3 (2 Walrus, 2 Hounds is around 3 people, I'd say.)

Has 9 slots for items, and 1 slot for a backpack

Has 1 slot for a Lantern

 

A Tent:

Sleeps 1 (If it ain't broke, don't fix it.)

Has 4 slots for items

Has 1 slot for a Lantern (hung from the top)

 

Potentially, bigger and better houses could allow you to cook, dry stuff on the outside, maybe even more, to the point they could replace entire bases.

 

This was just an idea of mine, I think it's pretty cute. Hanging a lantern in a tent while you sleep with your backpack and stuff in the house. For example, some characters could come with a small pop-up tent with a Lantern Slot and a Backpack slot, with no extra item slots.

 

Don't Starve Together Shipwrecked

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I ABSOLUTELY loved Don't Starve Shipwrecked. I felt it was a great over the seas experience, and I love Don't Starve Together's multiplayer. I also know there is already a mod to put Shipwrecked characters into DST which is super cool, but I feel what could be improved and extended upon that is making a whole new purchasable DLC or just an update with a selected world type being DST or DSTSW where you had the same world choices as in single player Don't Starve but where the players could be on random or the same islands in the world. I feel it would also be a bonus cause I feel the same about winter, everyone despises it but I like the hurricane season, its a nice change from freezing to death, many many times.

If only poor Wilson had a friend or two to set sail with D:

What if Klei made a DLC with SW as a basis, rather than ported SW?

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For example, making a new DLC from scratch but using bits and pieces from SW. All the reskins and crap would just be cut out like the rubbish it is, but things like Poison could make it into the new DLC.

 

It gives them somewhere to start, for example, SW's boats become 1 man boats, and the new DLC adds team boats. It takes SW's good parts, and adds to them, cutting out the bad parts. It could all be one world too, so no reskins.

John's Character Suggestion Thread

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I tend to procrastinate quite a lot so here I'm going to use this thread to dump my suggestions in. This might be all I draw or there might be more, but this keeps it condensed. If anyone wants to make use of these concepts have at them.

DS_Slide_WiktorVanHide.png

Boomstick feeds on nightmare fuel, without which it feeds on sanity. It is used to shoot gold slugs (% Chance of turning into nugget on hit).
There is also an ignition delay that makes hitting all moving targets, save the very large ones, unfeasible.

DS_Slide_WrenBascom.png

Whip deals minor damage at a slight range. Whipped enough, a hound will roll over, able to be won over with any meaty treat. However if allowed to become hungry they will become untame once more. (5 hound cap?)
The whip deals extra damage to ethereal beasts.


 


Psuedo-Dedicated Slave servers hosted from client.

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For example, using a Seaworthy.

 

Would generate a pseudo-dedicated (my term for the forest+cave servers and how they boot like dedicated servers.) 'water world' that sets itself up as a slave to the original server. At this point, you have no admin or remote console to cheat.

 

What's the real issue with this? It would work, as far as I know. If the connection is terminated the world is terminated. Simple as that. It opens a lot of opportunities for mods, as well as DLCs. Allowing almost 'Nightmare Sequences' of parts that wouldn't fit in the lore.

 

Thoughts on why/why not this would work?

More Food plz

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I love this game so much,a food update would be the best thing that I could wish for!More plants!More meat!More mushroomsMore EVERYTHING!

My ideas for SW to be implemented like RoG

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DISCLAIMER: If you're here to complain about a new thread, or give non-constructive criticism, gladly **** off. Good day :D

 

Biomes: Biomes are simply added to the mainland as usual. Beaches only spawn at the sides for obvious reasons. - Similar biomes are combined, for example the two Marshes become one with two types of turf and more enemies.

Reskins: Reskins become seasonal or resource variants, like, Seagulls could replace Vultures. Just an idea.

Seaworthy: Seaworthy is added, simply lowers sanity in one mode, raises it in the other. (Right-click to toggle.) I had much better ideas but why bother, they'll just be flamed.

Weather:

     Wind: Wind is now implemented to Autumn and Spring, being mild breezes in Autumn and horrendous gails in Spring. Perhaps a cool breeze in Summer, too?

     Puddles: Puddles are added to Spring. Not much change.

     Obsidian Meteors: Happen in Summer, but only in the Rocky biome.

Volcano: Moved to Rocky Biome, can no longer be climbed.

Volcano Biome: Moved to Caves.

Characters:

     Walani:

          *Dries off quickly

          *I forgot this perk, it's the one about needing more food

          *Has a makeshift Shelter (in-game, clearly recognisable as the Surfboard with some cloth over it. Crafting: 2 Boards, 4 Seashells, 4 Silk)

     Warly:

          Stays the same, dude is awesome.

     Wilbur:

          Stays the same, as he still has monkeys to command.

     Woodlegs:

          *Has a lucky hat (gives better loot from graves, and less chance of a ghost.)

          *Has a nifty backpack (Booty Bag.)

          *Longs for the sea (loses 3 sanity a minute. Is that too much?)

 

If I missed anything, point it out, if you like the idea, tell me what to improve, if you don't like it, be constructive.

 

Don't reply with:

"ughh not another SW thread"

"zomg put your threads in a megathread"

"shhhshshh"

- I'll just report them \_( *-* )_/


         

 

About the skin

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As we all know, when we play don't starve together we can get the skin.

So, I think these skin can be used in don't starve. That would be better.

Even if I'm play alone, I can change my favorite skin too.

Damage resistance for mobs depending on number of players attacking

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This is Don't Starve and let's say our player has a weapon which deals 25 damage and attacks at 1-second intervals, and the mob being attacked has 750 health. Assuming the enemy does not attack, is braindead, and stays stationary, this is how long it will take for our player to defeat that mob:

  • Singleplayer = 30.0 s

Now, the same mob will have 1500 health in Don't Starve Together. Depending on the number of players attacking, this is how long it will take for our players to defeat that mob:

  • 1 player = 60.0 s (50% slower than singleplayer)
  • 2 players = 30.0 s (100% as fast as singleplayer)
  • 3 players = 20.0 s (150%)
  • 4 players = 15.0 s (200%)
  • 5 players = 12.0 s (250%)
  • 6 players = 10.0 s (300%)
  • 7 players = 8.6 s (350%)
  • 8 players = 7.5 s (400%)
Seconds = Health / ( Damage × Players )

Of course, you will never be in a situation where every player does 25 damage at 0.5-second intervals while all of you are simultaneously attacking a stationary mob that doesn't fight back. The time in seconds taken to kill the mob is not important. What is important here is the percentage, how fast will several players take down the same mob in Don't Starve Together compared to a single player in Don't Starve.

The main reason why the health of most mobs has been doubled in Don't Starve Together is because more players means more DPS. However, increasing the health of enemies does not really solve this. The only thing is does is make lone players need to output twice the damage to kill a single enemy, while multiple players still have the huge advantage of more DPS.

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I suggest that mobs should have their health reverted to the same number they are in Don't Starve. Except for the Dragonfly, whose health should only be halved to 13750 or remain as 27500. However, mobs will gain a temporary damage resistance which depends on how many player attacks it remembers.

Whenever a player attacks a mob, that mob will remember that exact player for 10 seconds. After 10 seconds, the player is forgotten unless the same player attacks again.

Depending on how many players it remembers, the mob will have a damage resistance. The more players it remembers, the stronger its damage resistance.

  • Remembers 1 player = 0% resist
  • Remembers 2 players = 42.5% resist
  • Remembers 3 players = 56.67% resist
  • Remembers 4 players = 63.75% resist
  • Remembers 5 players = 68.0% resist
  • Remembers 6+ players = 70.0% resist

Now, this is how long it will take for several players to defeat the 750-health mob:

  • 1 player = 30.0 s (100%)
  • 2 players = 26.1 s (115%)
  • 3 players = 23.1 s (130%)
  • 4 players = 20.7 s (145%)
  • 5 players = 18.8 s (160%)
  • 6 players = 16.7 s (180%)
  • 7 players = 14.3 s (210%)
  • 8 players = 12.5 s (240%)
Seconds = Health / ( Damage × ( 1 - Resist ) × Players )

Compare these numbers to the list earlier and you can clearly see the difference. What happens is that it's less effective for several players to gank mobs while lone players don't have to deal twice the amount of damage.

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To be honest, I think it's currently fine. It doesn't really bother me as much and it's not really a big of a deal, in my opinion. There are bigger issues that need fixing and I believethis should not be prioritized as it doesn't really give a huge benefit to the game. Only reason I took the time to suggest this is because many people are suggesting that the health of mobs and bosses should be rebalanced to accommodate fewer players in a server and I think my solution is a little interesting albeit complex.

Rebalance every character to make them work in Together.

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Wilson - Sucky. Shouldn't be just the crappy no-perk-no-downside guy. I mean, he should totally have superpowers after Charlie attacked him. Isn't that how all superheroes originate?  - He should have some more Sciency items, perhaps that bird in his bigportrait could be some kind of craftable companion. Make a dead one and STRIKE IT WITH LIGHTNING! - Though, he should add something to the team.

Willow - Sucky. But not due to not being a team player. She just sucks in general and pulls the team down with her. - Jesus, remove freezing when on low sanity. It's possibly the most dumb change ever made to this game. - "Willow's Lighter" should become infinite, and she should spawn with it. She can craft a "Flowery Lighter" which is the same as her current lighter (6x Torch) for others to use. Bernie lowers in cost slightly.

Wolfgang - I don't play Wolfgang, I won't comment because it will only result in backlash.

Wendy - She is meh. Abigail should have a way to become stronk, and she should have an item for the team, too.

WX-78 - wtf even is this character in together - His perks revolve around eating a rare supply in Together

Wickerbottom - nerf STS  She loses her books. - See my reply for an explanation why when it comes out.

Woodie - Utter garbage. Lower the sanity drain in Werebeaver, and make the log meter have a higher cap. Allow him to craft a Lumberjack's Axe, effectively a port of the Obsidian Axe for the other characters. - Anims are Lucy's, it just doesn't have the most annoying voice known to man. - 2 Marble (it's made of marble. Isn't that cool.), 2 Nightmare Fuel, 1 Twig

Wes - Designed to be garbage. Lives up to his design.

Maxwell - Lower sanity lost when you make a Shadow, allowing 4 altogether, leaving you on the brink of insanity. Not sure what else.

Webber - Honestly, he sucks. He's below Wilson's stats, why? Because he can befriend things that are much worse than pigs, and pigs easily stunlock and kill him? - Not to mention the goodies in pig villages. He's like Spider Wilson, but nerfed. WTF. Well, where to start...:

1. Up his stats to equal to Wilson, there is no excuse.

2. Make his beard slightly more insulating.

3. Add some kind of Piggy Disguise. There's a Spider one, where's your excuse?

4. Say sorry to him.

Wigfrid - She's good. Good for team, good for herself. Sets a good example.

Beehives working more like Spider Nests

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Beehive - Spawns normal bees.

Large Beehive - Spawns normal bees, and grumble bees when hit.

Giant Beehive - Spawns Grumble Bees that make new hives in the vicinity (Euede's suggestion)

 

There can be only one Giant Beehive, and thus only one Bee Queen. But Beehives becoming Larger and spawning Grumble Bees would be cool.


Maxwell's name should be changed to William

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This reflects his more 'normal human' state, equal to the others. His bigportrait would need a redesign, and perhaps his title and quote could be changed. Besides that, I think this would work well, though it may confuse some who aren't familiar with the lore.

Werebeaver Tweak

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So I just got killed by some hounds as the werebeaver. Rather, I got mauled by them and then starved to death for want of chewing. It kind of made me think, is there anyone else whom would like to see the werebeaver made a little tougher? I can see why it isn't as tanky, for pvp reasons, but during the full moon the werebeaver is defenseless. I mean, it doesn't have the toughness it used too, it doesn't do as much damage as it used too (someone please correct me if I'm wrong), and it's hunger is sooooo high that if you are not chewing down rocks/trees at all times, you will start to starve. 

Now I see why that is; after all, in DS when you revert back into Woodie, your health and sanity are down, and so I can't mark that as bad or unfair. I think the hunger and sanity drain are rather clever ways of implementing that debuff in pvp. It's almost inevitable that you will lose health as the werebeaver. 

But the werebeaver is supposed to be a tank!

If my hunger damages me, that's one thing. In fact I think that's a good alteration. But if I can't even take on four hounds by myself, then what is the point of being a giant, BA beaver! If I stop eating trees to fight off hounds, shadows, or anything else, for even a moment, I start to starve, and even if I do fight them, I'm hardly any better off than using a spear as normal Woodie (again, please correct me if I'm wrong). Even if the damage you can dish out as a beaver stays the same, I would at least like to see it's toughness brought back up to the log armor, if the devs deem that in line with how they want the game.

What do you all think?

 

 

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Increase the size of the bar of crafting tabs four spaces.

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It's not big enough for all the current tabs, let alone Mods + Mod characters, that usually end up glitching it.

 

Ex. AnR added Critters, Cartography, Shadow (Maxwell-exclusive, but used in a lot of mods), Sculpting, etc

At the moment Critters, Sculpting and Cartography all use the Ancient tab's space

 

The idea is basically to extend it 4 tabs, so we can use all tabs at once & have one space for a Character-exclusive.

Grass hoppers and Spring-leg suit

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With the latest update seemingly showing that Klei's kind of running low on great ideas (possibly, who knows really, it might just be in prep for something bigger and better), here's one small boon I thought that could be cool in the real game:

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grasshopper.png

Grasshoppers would spawn from Grass tufts during Summer and despawn at them when dusk approaches, kind of like Butterflies do. They would be as small as bees and would jump around like frogs, with their jumping rate increasing when a player approaches them. A way to kill them/obtain them would be to either catch them with a bug net, which would also require team work, since they run away from you very quickly. Ranged weapons would not work on them and in case of the boomerang you would just have the boomerang fly off or something. When you catch about 12 of them, you would be able to craft this thing:

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spring_leg_suit.png

It would require 12 Grasshoppers or their legs as items dropped from them upon death. The suit itself would have 30% protection from physical attacks (because it's not really covering your whole body, as it's just a giant spring, held up by smaller springs), increase your movement speed by 10% and would have 750 durability. The suit's feature would be to spring away enemies that hit you 1 - 2 tiles away from you, which could be useful for beating a bunch of opponents which are ganging up on you (especially useful for clearing out spiders or the full moon event). This is also made to incentivise staying in the overworld during Summer. While I strongly would like Dragonfly to also become a Summer giant again, even if she only stays at her arena the entire time, this could be a good start in the right direction for Summer. Plus, it makes sense, since grasshoppers are most commonly present during Summer time.

Herd Mentality Suggestions and Feedback

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In this thread I will offer my suggestions and feedback regarding this new update. I encourage others to join as well.

Let's start then.

No-Eyed Deer
Currently rather useless but surely you have some plans with these creatures so not much to comment about it I guess. I suppose eventually they will drop some items that will be used to craft some goodies. Then again maybe you added them just to add some flavour to the game.

Mini Sign
Not much to say about this one. Working as intended and working well.

Beeswax
Being made from a boss only renewable resource maybe it would be good to get two beeswax out of a single honeycomb but I guess one doesn't need THAT many bee boxes so might as well keep as it is.

Waxpaper
Nothing to be said about this. Recipe makes sense. Maybe one day it could have more uses along with beeswax but can't really think of anything right now.

Bundling Wrap
The most amazing feature of this update. A really great way to increase storage space. Just a few things should be changed I think.

First of all, I think it is a bit too much that the food in it never spoils. Maybe slow the spoilage down but don't remove it completely. I mean, even honey in this game spoils even though it really shouldn't. If my information about spoilage stopping is wrong just ignore this one.

Second, it is bloody impossible to know what you have wrapped in the bundles. Instead of a generic examination quote, how about the characters would list what exactly and how many of said items are inside the wrap? Or show it on mouse over.

Bee Queen Hat
The bowing is nice and all but since it is a loot from a pretty hard to kill boss, at the very least make it so that bees don't attack you when you wear so you can at least use it to pick bee boxes without getting attacked and as some protection against annoying bees during spring.

Of course it would be nice if one could command bees like one can with Spider Queen Hat. And it would keep queen hat theme.

New critter stuff
I think critters on the whole are rather disappointing and pointless and would prefer if one could actually raise them into a permanent combat or utility pet but I will suggest that elsewhere.

Herd suggestions in general
Since this update is focused on herds and all, hear out this suggestion of mine.
Currently it is pretty annoying and bothersome to relocating herds of animals, mainly their spawning point. To make it easier and make more sense consider the following:


Placing a herd animal (Beefaloo, Volt Goats, whatever will come later, etc.) in an enclosed wood fence + gate turns that spot into a herd spawner automatically as long as one animal keeps present.


So that you don't have to go through the annoying way of relocating herds and can even make multiple ones.

What do you guys think?

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