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Snowman Mob Kevin said was upcoming 3+ years ago.

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Seriously, @Kevin, what gives? ;)

To quote the wiki:

The snowball is an item with artwork in the files.

Additional Snowball Information

Lead Developer, Kevin, has stated that an upcoming mob, the snowman, may throw these. Also, the Ice Flingomatic throws snowballs.

 

Going through Kevin's posts, he must have said it was upcoming in 2012 or 2013. Pls Kev.


Public Server Recognition

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We're out of early access, and ever since nothing has been done to improve public servers and make them worth playing. Griefing is possible and there is nothing in place to prevent it from happening whatsoever unless you use mods. I feel that the direction of DST have been moving further into more singleplayer content and features over actually making the game be about teamwork and even potentially PvP. Sure, new items and features are nice, but more multiplayer aspects would be better. Just leaving some feedback.

Rebalance every character to make them work in Together.

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Wilson - Sucky. Shouldn't be just the crappy no-perk-no-downside guy. I mean, he should totally have superpowers after Charlie attacked him. Isn't that how all superheroes originate?  - He should have some more Sciency items, perhaps that bird in his bigportrait could be some kind of craftable companion. Make a dead one and STRIKE IT WITH LIGHTNING! - Though, he should add something to the team.

Willow - Sucky. But not due to not being a team player. She just sucks in general and pulls the team down with her. - Jesus, remove freezing when on low sanity. It's possibly the most dumb change ever made to this game. - "Willow's Lighter" should become infinite, and she should spawn with it. She can craft a "Flowery Lighter" which is the same as her current lighter (6x Torch) for others to use. Bernie lowers in cost slightly.

Wolfgang - I don't play Wolfgang, I won't comment because it will only result in backlash.

Wendy - She is meh. Abigail should have a way to become stronk, and she should have an item for the team, too.

WX-78 - wtf even is this character in together - His perks revolve around eating a rare supply in Together

Wickerbottom - nerf STS  She loses her books. - See my reply for an explanation why when it comes out.

Woodie - Utter garbage. Lower the sanity drain in Werebeaver, and make the log meter have a higher cap. Allow him to craft a Lumberjack's Axe, effectively a port of the Obsidian Axe for the other characters. - Anims are Lucy's, it just doesn't have the most annoying voice known to man. - 2 Marble (it's made of marble. Isn't that cool.), 2 Nightmare Fuel, 1 Twig

Wes - Designed to be garbage. Lives up to his design.

Maxwell - Lower sanity lost when you make a Shadow, allowing 4 altogether, leaving you on the brink of insanity. Not sure what else.

Webber - Honestly, he sucks. He's below Wilson's stats, why? Because he can befriend things that are much worse than pigs, and pigs easily stunlock and kill him? - Not to mention the goodies in pig villages. He's like Spider Wilson, but nerfed. WTF. Well, where to start...:

1. Up his stats to equal to Wilson, there is no excuse.

2. Make his beard slightly more insulating.

3. Add some kind of Piggy Disguise. There's a Spider one, where's your excuse?

4. Say sorry to him.

Wigfrid - She's good. Good for team, good for herself. Sets a good example.

Wolfgang in Skins

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Hello There,

Probably someone already mentioned this in the forums if not here i am.

I love skins, i collect them, but in DST i also love to play with WolfGang, being the counter to my Wes Play in Single Player, also makes me able to help everyone around me. But this comes with a cost, EVERY skin that it's not his looks bad, because you can't even see the sleeves/shoulders.

Would it be hard to make Wolfgang (atleast in normal/wimpy form) have the same look in other Chest Skins that are not his? I would really love to have more variety of clothing with him that looks as good as in other characters.

Best Regards,

Glhrmzz

Renewable Mandrakes

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I have an idea on how to make Mandrakes a renewable resource while keeping their rarity.

Make Mandrakes work like normal vegetables, that is that you get a seed when you feed one to a bird. Also maybe make them coughable by Catcoons. Very rare chance ofc.

And how to make them farmable but still very rare and difficult to obtain in large quantities?

Make them only be able to grow during a full moon.

That way you can always make a Pan Flute or Mandrake Soup more than 5 times during the game while it won't become something you can just eat all the time.

Remember that birds sleep during night so you won't be able to mass produce them during one night by applying manure and feeding them to a bird instantly. It will take in game months to be able to get enough seeds to make a reliable large scale farm.

Klei Loyal Skins?

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I was bugging people about this all day but ok hear me out:

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I already bugged @PeterA about it but

I mean there is literally no downside. We get awesome skins and Klei gets more sales. Aaaand it's the First day of Halloween!

klei skins when

[merchandise]Selling the pins seperately in the future?

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v600_pin-bundle.jpg

Wilson.jpg

I noticed you're selling these as individual on the store but on closer inspection, they seem to be shipped all together. I've been waiting for a Wilson pin(like those featured in the past). I'd be totally happy with this particular pin if you could sell these individually in the future. If not, I'll be waiting for the Wilson head pin to be in stock but I was just curious.

Scroll Bar at Mod's Description Window

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Hello.

I would like to see a scroll bar being available in the Mod Description window, just like the one at Mod List.

Reason why I think it would be good, is because we can add relevant info for the user.

Sure there is already the "Info" button, but it needs to open the web browser. What if the user has no internet access?

It is well known that the minority of users take time to read the text on any mod page, being it hosted on Klei Forums or Steam Workshop.

Situation: There was an error with a mod. What is the first thing most people will do next? To check/re-activate/deactivate said mod, of course.

Imagine people scrolling through a good old FAQ and maybe being able to solve an issue without even leaving the game, or opening Steam Overlay. Again, not to mention those without easy internet access, which is my case to be honest.

I decided to write this suggestion beacause I wrote a clean and well detailed description block on my modinfo before updating it on Workshop, just to realize that only 1/4 of it was actually readable ingame.

I have really no idea on how much work/time it would cost to be implemented at the moment. I don't even know if it is possible at all. I just think it would worth a try if possible. Most modders want to provide subscribers with all the info they can. I'm one of those.

Thanks in advance.

 


Change the voting system

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Hi Klei !

So... i got some issue on multiplayer server...

Some people think it's funny to come with some friend, and start vote for kick all people one per one, or regenerate the world..., i got this problem on Klei Official Dedicated server.

So i would like to know if it's possible to lock the voting system, and allow it after few days, like 5 or 10.

Because the player who played the most are the one who want to play "together", and don't ruin everything with dumb vote...

So what do you think about it Klei ? Is it possible ? You are the only judge about it :)

Thanks and good bye, i have to survive another night without starving :D 

Vargling's Ideas Megathread or somethin.

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Bold - Subcategories inside.

Italics - Nothing inside. (or just empty subcategories.)

 

Weapons

Spoiler

Ranged

Spoiler

 

Melee

Spoiler

 

 

Enemies

Spoiler

Bosses

Spoiler

Ruins

Spoiler

Ancient Knight, Bishop, King and Queen

Ancient Warrior - Equivalent of Knight

Ancient Priest - Equivalent of Bishop

Ancient Leader - Equivalent of King

Ancient Mayor - Equivalent of Queen

Ancient Villager - Equivalent of Pawn

 

Ancient Warrior:

Works a lot like the Clockwork Knight, but instead walks around instead of jumping. It attacks faster, too. It wears a gold helmet on it's head. Drops the Warrior's Body (25%) and an Ancient Helmet (100%) blueprint.

Ancient Priest:

Works a lot like the Clockwork Bishop, but instead shoots out of a golden scepter that it holds. Drops the Priest's Head (25%) and an Ancient Sceptre (100%) blueprint.

Ancient Guardian:

The Ancient Guardian now wears a golden chestplate, and his health is reverted to it's DS equivalent. Drops the Guardian Horn (25%) and an Ancient Chestplate (100%) blueprint.

Ancient Leader:

The Ancient Leader is a towering man, standing tall above the characters. He holds a Thulecite sceptre, encrusted with gemstones and topped with an Opal gem. His attacks include jabbing you with the Scepter, and charging towards you, as well as summoning Rooks to defend him (they do not attack until you get close to him), Bishops to heal him (stand further out than Rooks, charging him with their Sceptres.) and Knights to fight for him. (They will work the same as normal.) - When killed, he drops the "Kingly Sceptre" and a large Ornate chest, filled with jewels, loot and a Princess' Gown or Prince's Cloak. - The Prince's Cloak interacts with the Tiara and Sceptre for a fighting benefit, but the Gown interacts with the Tiara and Sceptre for a Defense benefit.

Ancient Mayor:

The Ancient Mayor is a lot like the Ancient Leader, but does not attack with melee, nor holds a Sceptre. She instead has a Thulecite Tiara on her head, with Opal in the center, and gemstones across it. Her attacks include shooting from the Tiara, and summoning 4 ancient Villagers at a time to fight for her, where she attacks using ranged attacks from a distance. - When killed, she drops the "Queenly Tiara".

 

Items:

Kingly Sceptre - Deals 60 damage, melee attack, losing durability equal to the Battle Spear. When used with the Queenly Tiara and Prince's Cloak, it deals 40 damage in a ranged attack, costing 2% of the durability. When used with the Queenly Tiara and Princess' Cloak, it can make all enemies lose aggro on you, at the cost of 15% of the durability. - Can not be sewed.

Queenly Tiara - Absorbs 85% of damage. When used with the Kingly Sceptre and Prince's Cloak, it makes you do 25% extra damage with ranged attacks, bringing the Sceptre up to 50 damage. When used with the Kingly Sceptre and Princess' Gown, it gives you 10 sanity per minute, 2 health a minute, and loses durability at the rate of the Winter Hat. Sewing restores 25%

Prince's Cloak - Sanity aura equal to Top Hat, loses durability at the rate of the Winter Hat. Sewing restores 40%

Princess' Gown - Sanity aura equal to Top Hat, loses durability at the rate of the Winter Hat. Sewing restores 40%

 

Ancient Helmet - Absorbs 90% of damage, when used with the Ancient Chestplate, you absorb all damage, but 20% is taken off your sanity (20% of the attack.) - 2 Opal, 8 Gold, 4 nightmare fuel. - Appearance: A golden helmet with Opal either side, and a red gem above the visor. It gives off an aura of Despair.

Ancient Chestplate - Absorbs 90% of damage, when used with the Ancient Helmet, you absorb all damage, but 20% is taken off your sanity (20% of the attack.) - 2 Opal, 8 Gold, 4 nightmare fuel. - Appearance: A golden chestplate with a large opal in the center. It gives off an aura of Hatred.

Ancient Sceptre - Deals 35 damage melee, losing durability equal to the Battle Spear. Deals 20 damage Ranged, at the cost of 2% durability. - 1 Opal, 6 Gold, 2 Nightmare fuel. - Appearance: A golden sceptre with an opal on top. It gives off an aura of Confusion. 

 

Enemies

Spoiler

 

 

Multiple Categories

Spoiler

 

Quality of Life

Spoiler

 

 

Stinger Gun drop from Bee Queen?

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Inspired by @M.P

Though stingers would require durability, I think this could work great.

Blueprint drops from Bee Queen when killed.

Recipe - 1 Honeycomb, 3 Reeds, 1 Stinger - Name: ??

Stingers would do 10 damage when shot, and can be shot 3 times each. For example, a stack of 40 stingers would do a total of 1200 damage when all are shot 3 times.

 

The gun itself would last for 60 shots, a good midpoint. It can be sewed for 50% of it's durability.


More ranged weapons are always good, and this one is staring you right in the face.

Ecu's much better idea:

Special item drops from Bee Queen when killed.

Recipe - Special Item, ?, ?

You can load up to 10 stingers in the gun at one time, indicated by it's durability, for a total of 100 damage across 10 shots, all of which consume a Stinger. This means across 10 shots, it does damage equal to a blow dart.

 

Ruins/Original versions of the Knight, Bishop, Queen, King and Pawn.

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A three tiered fight. Designed to be fought with the help of repaired Clockworks, for a BvW type fight :D

1st Fight:

2 Ancient Guardians (Rooks) - 50% chance to drop an Ornate Chest for each one. - 100% chance to drop an Ancient Chestplate blueprint, 50% to drop a Guardian Horn.

2 Ancient Warriors (Knights) - 50% chance to drop an Ornate Chest for each one. - 100% chance to drop an Ancient Helmet blueprint.

2 Ancient Priests (Bishops) - 50% chance to drop an Ornate Chest for each one. - 100% chance to drop an Ancient Scepter blueprint.

 

Ancient Guardian's health would have to be reduced, or you wouldn't stand a chance.

 

2nd Fight:

1 Ancient Queen (uhh.. Queen.)

 

The Ancient Queen can spawn pawns (unsure of name) and if any pawns are there, retreats from battle. When a wave is killed, she'll fight you herself. When killed, she will drop a Queenly Tiara.

 

3rd Fight:

1 Ancient King (uhh.. King.)

 

The Ancient King can spawn Priests that will heal him, retreating from battle. He can also spawn Rooks to help defend him, or Warriors to fight for him.

 

He will NOT fight you himself, instead relying on his minions. When killed, he will drop a Kingly Scepter & a large Ornate Chest.

 

Pawns have a 25% chance to drop a Princess' Gown or a Prince's Armour. - If it drops one, it won't drop the other.

 

This makes two sets of clothing:
1. Monarch - Queenly Tiara, Prince's Armour/Princess' Gown, Kingly Scepter. (None can be crafted.)

2. Ancient - Ancient Helmet, Ancient Chestplate, Ancient Scepter. (All must be crafted.)

 

Recipes for Ancient clothing:

Ancient Helmet - 2 Opal, 4 Nightmare Fuel, 12 Cut Stone - A strong metal (stone substituted) helmet, with opal either side. It gives off an aura of despair.

Ancient Chestplate - 1 Opal, 4 Nightmare Fuel, 8 Cut Stone - A strong metal (stone substituted) chestplate, with opal in the center. It gives off an aura of hatred.

Ancient Scepter - 1 Opal, 4 Nightmare Fuel, 6 Gold - A strong golden Scepter, with Opal on the top. It gives off an aura of anger.

 

will update with more juicy deets l8r my doods

Werebeaver Tweak

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So I just got killed by some hounds as the werebeaver. Rather, I got mauled by them and then starved to death for want of chewing. It kind of made me think, is there anyone else whom would like to see the werebeaver made a little tougher? I can see why it isn't as tanky, for pvp reasons, but during the full moon the werebeaver is defenseless. I mean, it doesn't have the toughness it used too, it doesn't do as much damage as it used too (someone please correct me if I'm wrong), and it's hunger is sooooo high that if you are not chewing down rocks/trees at all times, you will start to starve. 

Now I see why that is; after all, in DS when you revert back into Woodie, your health and sanity are down, and so I can't mark that as bad or unfair. I think the hunger and sanity drain are rather clever ways of implementing that debuff in pvp. It's almost inevitable that you will lose health as the werebeaver. 

But the werebeaver is supposed to be a tank!

If my hunger damages me, that's one thing. In fact I think that's a good alteration. But if I can't even take on four hounds by myself, then what is the point of being a giant, BA beaver! If I stop eating trees to fight off hounds, shadows, or anything else, for even a moment, I start to starve, and even if I do fight them, I'm hardly any better off than using a spear as normal Woodie (again, please correct me if I'm wrong). Even if the damage you can dish out as a beaver stays the same, I would at least like to see it's toughness brought back up to the log armor, if the devs deem that in line with how they want the game.

What do you all think?

 

 

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Walder Van Hide

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Walder Van Hide
Explorer & Hunter Renown

VanWalda2.png

I was thinking it would be cool to have a specifically ranged character in Don't Starve.
I've gone for a female jumanji style hunter, as I think there's a lot that can be done with that.
(Another role for someone of this nature might be an circus animal tamer)

In that context I've tried to communicate how she might be more of a glass-cannon than other characters.

Pros

  • Slow to Hunger & Fast Healer
  • Likes being around dangerous animals
  • Has lovely helmet to protect from sun and rain
  • Has cursed weapon

Cons

  • Small Stomach & Health
  • Claustrophobic, feels trapped by buildings and caves
  • Itchy Feet, hates dilly-dallying around a place

Voice

  • Djembe (African Drum)
  • Mbira (African "Piano")

Weapon

  • Non-Craftable, Non-Degradable
  • Firing costs Nightmare-Fuel
    • Else firing costs Sanity
  • Fires Gold-Slug & Stone-Shot (paper+grass+stone)
    • Stone Shot scatters in random radius that increases with distance
    • Gold Slugs will scatter similarly but more tightly

VanWalda3.png

Additional Thoughts

  • Gun
    • Could shoot Fire/Ice Rounds using the gems
    • Could shoot items like the booster shot at friendlies, and water-balloons
    • Could instead shoot spears as in SW
    • Cost of firing could increase with depending on load
  • Change of Character & Weapon
    • Waverly the Witch could use a wand based on similar mechanics
    • A character could be based around a boomerang, i.e. an australian skeleton/castaway/native
  • Balance
    • The cost of nightmare fuel, then sanity, and then gold seems fair, but I'm not sure how well that scales. 
    • Restricting usage to a character that needs to be put in harm's way further balances weapon.
    • Would be a glass cannon in terms of health & stomach capacity, perhaps in a mental capacity as well.
    • Could be xenophobic, hates humanoid beasts.

Cheers for reading this, had an old concept I decided to refurbish on a whim.
If anyone has any ideas about how to make a working (primarily) ranged character that doesn't over-power the other characters (like Wig) I'm a fan of speculating so let me know your thoughts.

DS Ideas or some other platform like that.

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Like LEGO Ideas, but naturally needing a lot less supporters.

 

Pitch the idea > Gain specified amount of supporters > Klei review it > Klei modify it > It makes it into the game.

 

This would make it possible for the community to vote in suggestions, much better than a forum, and it also opens the ability for massive suggestions like DLCs, such as Winter is Here (amazing :P) to be made into a real thing, maybe as a buyable DLC?

 

Small disclaimer: All money from the sales would naturally go to Klei. You're not going to get a 5% cut for pitching a pengulls fix.


A idea for the glorious potato cup

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The glorious potato cup is now a backpack. It has a 0,1% dropchance.

It would not be tradeable/marketable, since who would want to sell or trade their glorious potato cup?

 

@nome pls.

Simple Sign and Directional Sign suggestion

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Make the text written on the signs be visible when you hover over said sign or directional sign on the map.

This would really help with marking wormholes better and even cave entrances and exits I think. And I am sure it would have other uses as well.

If it can even be considered unbalanced you could make it so you can read the sign only when you read it physically in the game by examining it but I don't think that would be necessary.

 

PC Split Screen

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I was wondering if anyone knows of plans to bring split screen to the PC version of Don't Starve Together? I have a PS4 and already own DS+RoG, but I've kind of hit my limit on DS related purchases. Here are the versions I've purchased (in chronological order):

1) DS+RoG for PS4.

2) DS+RoG for PC (for myself)

3) DS Pocket Edition for iOS (for my wife)

3) SW DLC for PC (for myself).

4) Don't Starve Together for PC (2 license bundle, one for me and one for my daughter).

5) DS+RoG+SW for PC (for my daughter).

6) DS+RoG for Android (for myself)

 

With split screen coming to the PS4 version, it only seems right to include it in the PC version too. I suppose not many people play split-screen on PC, but I use a Steam Link and it would be great to all be able to play together on the couch.

 

 

 

Automatic adjustment of mob health

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Here is the thing. I only play this game with my girlfriend and maybe one or two cousins. All of which are rather bad at video games. I am sure that I am not the only one who just plays this game with a few close friends on a private server.

The problem is, some of the enemies were clearly balanced and made with the intent that a server full of people that have some sort of an idea on what to do will fight them. Obviously I am talking about Dragonfly and Toadstool and Queen Bee and I am sure many more to come.

I don't want to have to invite random people to help us kill these bosses and it just doesn't feel very good to be locked out of a lot of content because I don't want to play with random strangers.

I think there should be some sort of a mechanic where the health of the enemies adjusts accordingly to the number of people actually playing on the server so that even people who just like to play in a group of two have a chance of defeating the bosses and seeing and using the high end items. I think there IS a mod that does just this but I really think it should be incorporated into the game itself and be balanced accordingly by the people who are actually in charge of the game.

What do you guys think?

Please add an ownership mechanic to Beefalo Domestication

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It's very annoying that anyone can hop on my beefalo, or attack it, or shave it, etc ...

Could we just make the owner the only person who can interact with the beefalo? 

Thanks

 

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