Ewecus family:
Ewecus - Naturally spawning in grasslands with 1 other Ewecus and 1 Ewe-?-. Now neutral. Renewable via Animal Tracks, but are hostile from tracks. - Same drops as always.
Ewe-?- - Sheep, basically. - Drops 2 Meat, 1 Wool (not as good as steel wool :D) - Naturally spawns from 2 Ewecus that are next to each other.
Ewelet - Babby sheep. Can grow up, but can now die. - Drops 2 Morsels, 1 Wool tuft (5 to make 1 wool. You don't deserve wool. You monster.) - Now naturally spawns from Ewe-?- - WHEN 2 ARE NEAR EACH OTHER. SHIELD YOUR EYES, CHILDREN. - No longer craftable.
Ewelet could be adopted by right-clicking them in their family or 'herd' (I think family is way cuter.) - This aggros the rest of the herd, beside Ewecus.
It would still be craftable from the Rock Den, though, and when it grows up to a Ewecus, they'd become renewable (Animal Track Ewecus and friendly Ewecus)
Ewelet grows into Ewe-?- after a season, and follows you around like some kind of big dog.
Ewe-?- grows into a friendly Ewecus after 2 more seasons, and is ridable (permanently. Kinda like a default Beefalo .-.)
Ewe-?- would be herdable with either:
A trained Shepherd Hound
or a Shepherd Girl's staff... hmm.
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Varg family:
Varg - Naturally spawns by Hound Mounds in the Desert, as a set piece. If it dies, it can respawn from Hound Mounds like the Spider Queen does.
Hound/Vargle(?) - As per usual, the same. Though I think a name change could work... - Naturally spawn from Varg. Varg now calls in packs of Varglings, with low power and high stunlock and ability to split up for multiple people.
Vargling - Babby hound. Can grow up, but can now die. - Drops 2 Monster Morsels (new food) + 1 Baby Tooth (2 to make one tooth.) - Naturally spawn from Hound/Vargle - Rare chance to spawn lost in forests. (5% chance for one to spawn (at dawn) - Maximum of 4 lost pups.) - No longer craftable.
Vargling grows into a Hound if it survives the first Hound attack since you get it.
Vargle (friendly hound name, I think. perhaps all hounds could be renamed for consistency.) grows into a Varg after 2 seasons. It will be neutral to it's previous owner, but will walk away and find a new home with his family in the desert. Goodbye old friend :'(
Varg changes:
Now calls in packs of Varglings (3 in a pack, calls in two at a time) rather than hounds. - Works better for more people, and can stunlock solo-ers better.
If it's killed before the Varglings, they'd just wander around, and would be adoptable.
Vargle would be trainable into a Shepherd Hound by:
? - Uhh, I'll get back to you on this.
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Dragonfly Family:
Dragonfly itself - Raid boss that does new stuff - Detailed below
? - Possible older, stronger Broodling.
Broodling - No longer craftable, can now die. - Drops 1 Meat, 1 Red Gem - Now has a flame at the very end of it's tail (or does it already... I can't remember, just seems natural.) that gives off light and heat like the Lavae, and will of course set things on fire. Can also be told to stay. - Shoots small fireballs at enemies, like fire Packim Baggins in Shipwrecked. Broodling is life, bro.
Lavae - Can be hatched from an egg or trained into your companion. - Sets things on fire when it touches them directly. Can be told to stay by right clicking it. Alt-rightclick will abandon it, where it will walk back to the desert. And cry. You monster,
Lavae will grow into Broodling after 14 days of stayin' alive.
If you kill DF before killing both the Broodlings, they'll just become enemies.
Dragonfly boss changes:
Now has a Phase 2 that is triggered by getting it below 5500 + a new 'ultimate' attack
Phase 2 - Permanently enraged. No longer summons singular lavae.
Ultimate Attack - Summons a lavae from every lava pool, and two Broodlings either side of it to fight for it. It will retreat until they are killed, where it will fight you for 5 minutes, then do the same thing.
Ultimate Attack is automatically triggered on Phase 2 start.
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Glommer's sad lonely family (add more glommers pls):
Glommer - Works the same, except no longer requires the flower. When the flower is picked it will turn to stone and disintegrate, leaving only ashes in it's wake. The character will comment on this like "I should have read the instructions." or "How peculiar."
Glomglom - Now a Glomglom will just hover around the statue when it has a flower (Flower no longer goes away when full moon ends.) - But only when Glommer is not there. Like a child and mother always out of reach. Sad. - Can grow up into Glommer, and dies now. Drops Glommy Goop (new name for Glommer's Goop) occasionally. - When killed, drops 1x Monster Morsel and 1x Glommy Goop
Glomglom is both craftable, and adoptable from following a flowered statue.
Glommer can be gained either by growing Glomglom, or picking the flower (which would now require mining the statue, to prevent noobs taking it.)
Glomglom becomes Glommer when it's fed "Glom's Deluxe" - a new crockpot Recipe (requires 1 Wet Goop, 1 Glommy Goop, and 2 anything - It will deal 40 damage and -80 sanity to whoever eats it. You can't actually be dumb enough to think that's good, right?)
Glomglom is now craftable from the Glommer statue, not the Rock Den.
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Kitty Orphanage for abandoned kitties:
Catcoon - Works the same usually, when a pet gives items slightly more frequently, and now kills birds, as well as rabbits and other small things. Nothing is sacred to these beasts.
Kittycoon - Eats food on the ground. It's a kitten. - Now dies c: - Drops 1x Kitty Tail (2 Kitty tail make 1 Cat Tail) and 1x Morsel
Kittycoon becomes Catcoon after meh, 20 days, where it will begin hunting Rabbits, Birds and Insects (it won't eat the things it killed, just things already on the ground. It's cool like that.)
Kittycoon is now craftable from the Catcoon den, not the Rock Den.
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Family layout (the largest the family goes/the most optimal family)
Sheep family:
2 Ewecus
4 Ewe-?-
2 Ewelet
Hound pack:
1 Varg
2 Hound
3 Vargling (1 pack of little guys.)
Dragonfly boss battle:
1 Dragonfly (duh)
2 Broodling
Up to 5 or 6 lavae. (depends on amount of pools)
Glommer's statue buddies:
1 Glommer
1 Glomglom
Kitty orphanage:
1 Catcoon
2-6 Kittycoons
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The Rock Den would be removed from the game, as it's now useless.
New items: Glommy Goop (just renamed), Baby Tooth (2 = Hound Tooth), Wool Tuft (5 = Wool), Wool, Monster Morsel
New things: Vargle (just renamed), Ewe-?- (undecided name)
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Glommer now uses the new Critter AI so it doesn't die like the stupid thing it is.
I may be adding custom pets/pet ideas below soon. (Beefalo family, Chester family, perhaps more Catcoons or Glommers)
Lavae is trained into your companion by feeding it and emoting near it. It's the DS way of showing your love.
Ewelet is the only one to become a friendly 'boss', because frankly it sucks and evolving into a herdable sheep is just... sucky.
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Did I miss anything?
Also, bonus screenshot of Ewecus, Ewelet and a "Ewelo" - Winnie mod for proof of concept:
http://steamcommunity.com/sharedfiles/filedetails/?id=800333541
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