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Players in map show an animation of holding a map while in it

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I don't know if it's just me when playing and all of a sudden one of my comrades goes idle a bit and I get confused what they're doing or vice-versa.

So, I suggest that while a player is using the map, they play an idle animation of holding out an open map and looking at it. I think Shipwrecked had an animation for looking at a map so most of the work is already done it would just be an edit of that.

It's an aesthetic change but one which imo will add more immersion into the game & add a better sense of camaraderie among strangers surviving together.


Meat which seem to have bones (meat, monster meat, cooked meat, ect) rots into bone shards or bone fragments which can be refined into bone shards

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When meat with bones decay in life the bones are usually left and don't just spoil away.

Don't Starve Together being a survival game I think having some more realistic features such as meats which clearly have bones in them spoiling into a lesser version of bone shards such as bone fragments which 4-8 of them can be crafted into a bone shard would be neat, right now I think the only way to get renewable bone shards reliably is through a player dying which if playing solo is not an option.

I also suggest that bone shards can be crafted into bonemeal which can be used to fertilize farms like manure to give them a little bit more value as an item (maybe a little less fertilization value).

Evil Flower Sanity farm question.

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Hy dude,

Just one question.... 

 

How do i do this...?

Evil flowers.jpg

Touchstones

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The game has evolved to have a lot of nice things meant for late game, or long lived worlds. I think the touchstone system in DST is a relic meant for shorter games: one use only, per character, per touchstone, forever

My suggestion is that touchstones get a cool-down per player of 70 days, or one in-game year. Basically once you used a touchstone, your character will be able to use that same touchstone again in 70 days. Another "easier" possibility if 70 days is still too hard, is that they all reset each full moon, which would be a lot shorter in time.

Woodie and modding

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Hello. A little feedback about modding. I already asked for it on the mod-n-tools forum but did not get an answer.

The problerm: Woodie has too many tags (during transforming into a beaver form he has 30 tags, when the limit is 31). If I try to add some new tags or create a replicatable component I get this:

Error serializing tags for entity woodie[109330] - 32 tags; exceeds maximum size of 31

I don't know how to avoid this (well it's possible to remove the "polite tag" or overwrite the replicating script but it's not good).
I know it's not simple, but may be there is a way to clean up a tag-list for Woodie or to add another method to replicate components in future updates.

Thanks.

Presets for Wardrobe?

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Since we have Presets for skins now, how about the wardrobe gets them too?

Beefalo.. fights?

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Ok so Beefalo get annoying and whatever in heat, but in order to help with over population, 2 beefalo during heat will just fight - no intervention by others, they just fight over their mate.

Tentacles deal AOE damage

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I don't think tentacles deal AOE damage, but from how their attack looks imo I think they should deal AOE damage to entities within close range (excluding other tentacles probably).


2 new alternate textures for a few prefabs

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I think if some prefabs get slightly different appearances it would drastically make Don't Starve Together much more immersive and greater experience! The thing I'm suggesting is basically the same way rocks item has 3 different appearances.

I suggest these prefabs get 2 new appearances to make the world feel more unique while the player travels around it!

  • Flint
  • Grass
  • Sapling
  • Berry Bush
  • Oasis Cactus

Please, guarantee 2 full chess pieces at map

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I start looking for heads&statues at day 13-14 (or day 18 if all chess heads were found). That guarantees to have me explore everything(like no fog left at all) by day 20 + 1 day reserved(though carrying stuff during it is kinda hard job since beefs go mad and dont wanna give you a ride, but so far it all was safe timing). However due to my insane luck I have failed to find 1 unique head 3 times in a row. Probably missed it within darkness, but ARE YOU KIDDING ME >< The difference between having 1 full chess piece and 2 is huge if you are hastily looking for heads. Having only one bishop and one rook is also incredibly sad.Also non-complete chess pieces are entirely useless. Some people can kill one for gears if head is near, but thats it! There are better and easier sources of gears.

(Technically a Repost) Witch Hat Kittykit Skin

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Kittykit skin with a witch hat on.

 

I feel the need to elaborate more, but that's literally it. Also, this is technically a repost, but with Hallowed Nights coming up I think it would be appropriate to bring up again.

[Next year]Dia de los muertos event/theme

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I was thinking back to how Forge coincided with Hallowed Nights and Year of the Varg clashed with valentines. Why not next november this or next year, we have a day of the dead event? Could be interesting to have some Spanish and skeleton theme events. Maybe even have a giblet owl skin to represent Santa Muerta's owl from the legends?

Nightmare Before Charliemas event?

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Maybe a year or two, Charlie could be bored and would combine Hallowed Nights and Winter Feast into one event? It'd be kind of quirky and might be a nice reference to Krampus Knacht-

I was inspired by this art:

8a9a4d93f1a3a1cb7b22ef515601cc7e_origina

just a wild idea to throw out there but yeah.

Improve Rainometers

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Make rainometers detect frog rains ahead of time or something like that. It will actually be useful for once.

To have a TRASHPLANT (trashbin) DST

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What is a trashplant? A plant that you can feed the things you no longer need it works like a grabagebin similar to eyeplants (the plant spawned by lureplants) but it looks like a venus fly trap plant, it can be craft but first you need to obtain the blueprint which is from killing lureplant which has a 50% drop chance of the blueprint. Then you need to gather the recipes, a fleshy bulb, 1 light bulb, 2 leafy meat and 2 nightmare fuel.

with all the garbages and clutter around bases it frustrates me so I suggest to create something that can dispose all this unnecessary stuff. It triggers my OCD soooo much that I spent alot of time cleaning my base. You dont know how all this frustrates me and I know I'm not the only one, so I think its about time they add this.

venus-fly-trap-creature.gif


My first ever mod! (And I'm in way to deep...)

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A little while back, I decided that I would try to make a mod for DST, but seeming as it's my first ever mod, it would be greatly appreciated if someone could try and help me figure out the ins and outs of the code. Drawings and quotes I can do fine (I'm a artist, so drawings in my blood), but it's more with the code that I truly struggle. The concepts for the character I'm planning on modding in would get stronger and faster the more insane he is, and starts with a custom dagger (Basically a infinite durability spear), and I'm still debating slightly on if he should also go mad the more he attacks mobs.

If someone out there can help this beginner modder out with this predicament, it would be greatly appreciated.

Make more radius checks per second for bee queen

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At phase 3-4 when she fights defensively its so random to get an attack from her when you come near... Feels like its 2 checks if current tank is in melee range per second. It wouldn't hurt to make it at least 5 checks/second or more since shes a single rarely summoned unit.

Add the Ability to Reskin Craftable Items Using the Wardrobe

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For example: I'm exploring and I find a boon setpiece with a base-skin walking cane. If I have a walking can skin, I would want the skin rather than the base skin. I think the ability to equip the cane, go to the wardrobe and use it to change the item skin would be a cool little function that would make the wardrobe more useful (but still only impacting cosmetics).

This would not apply to buildings, only items that can be worn or placed in your inventory (including backpacks)

Add sound to when player opens/closes map

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I don't know why this isn't a thing, but in SW and Hamlet when the player opens the map and closes it it plays a sound which I find immersive and nice, heck the sound files are even accessible in dst all that needs to be done is add these 2 lines in mapscreen.lua :wilson_lightbulb:.

TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/map_close")

TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/map_open")

Add the new side/back animations from SW/Hamlet to DST

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I noticed in SW and Hamlet some animations which are also present in DST have extra animations, such as equipping things, getting hit, and some other ones have animation for all 3 angles rather than just a forward facing one in DST.

It would be nice to bring DST up to date with these new animations as well:wilson_lightbulb:!

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