I was wondering: Why the game don't have the soundtrack as dlc?
Soundtrack
Extending New Wardrobe UI from Character Screen to In-Game Wardrobe? :(
I like the new clothing interface for when a player chooses a character. It implements the easy to navigate wardrobe interface that I believe was implemented in the Forge. My question Is it possible to extend this UI to the in-game wardrobe? This is the current comparison between the two. Thank you for reading.
So, i missed the birdcage twitch drop and i really want it!
Can we have the option to get the old ones after collecting all active drops?
Rehash some old quotes
So, some of the best lines in DST are the seasonal event items, when a player examines a player and the new(er) trinket lines, and it’s the third set, the new trinket lines, that I’m interested in looking at a little more. Once upon who knows when (probably ANR, but that’s not the point) someone at Klei rewrote the examination lines for the trinkets. I don’t know why they did this, but these lines are great. This is just a suggestion that perhaps it’s time to do this to some more sets of items. Not well known ones like “It’s all piney” but the dull ones no one cares about, a prime example of this kind of weak quote be Wilson quote for examining boards. Do you know what it is? It is.....
“Boards.”
Such an uninsightful quote leaves the reader quite rather bored of their boards. Such examinations are comparable to a Wes examination. But perhaps you’re bored of Wilson’s declaration that Boards are “Boards.” So compare his quote for the bent spork trinket “A horrifyingly failed utensil fusion. I guess science *can* go too far." Yes, some of these old lines really could use some polish, and we really won’t miss some of these old ones. If you had to change one line, please make it Wendy’s line for examining Abigail. “It’s my twin sister, Abigail.” How passionate. Deeply moving. Did someone give Wendy a lombotomy while I wasn’t looking? Woodie does a better job of establishing a relationship with his AXE. (“I Love Lucy”)
Jokes aside, we aren’t going to miss these lines, please.
ayuda!!
[idea/suggestion] Genderbend skins
I think it would be fun to have character bases that are genderbent, particularly a lady-mime Wes would be so cute. Wouldn't hate an Arachne Webber either, (maybe she grows long silk braids rather than a beard [or still a beard if thats too difficult? could be funny] to shave/cut), WX is probably not very gendered, but could do with a more feminine structure? Of course f2m as well, male wigfrid, wicker, winona, so on.
i tend to be most comfortable playing female characters, as a woman myself. I just think it would be fun, and though im very very comfortable with the current cast of female characters, i think it would make me more willing to try the others out (i currently only play wigfrid, and just started on winona)
either way, dont worry about my biased opinion on it, i just think it wold be enjoyable, and have a pleasing aesthetic for everyone to see their favourite characters in a different stretch of life, my friend, she quite likes playing woodie, but seems to wish she could play a character with a more feminine appeal too, so i don't know if i'd be totally alone on it
all in all, just seems fun to me, thanks for reading, feel free to post suggestions and art on the thread of your ideas for genderbender skins
Witch Hat Kittykit
Ok, listen. I'm not asking to nerf Wickerbottom or Wolfgang or WX or nerf cooked blue caps. Here, I ask for something simple.
Can we get a brown witch hat for the Kittykit? I was thinking of something like what Terraria has with the Unlucky Yarn and the Black Cat pet.
It's not like it's hard to implement, anyway. Smack a witch hat on that bad boy and you're done.
Hope to open the ravine as a DLC
On the day of the canyon activity, I bought a full set of skin.
Since playing Canyon game mode, the ordinary game mode has lost interest.
It's just a few short weeks of activity, and it should be a permanent open canyon model for all the players who have bought a full range of skin, which should be opened up as a DLC of the game for the buyers.
2 minutes ago, cmccllbb said:On the day of the canyon activity, I bought a full set of skin.
Since playing Canyon game mode, the ordinary game mode has lost interest.
It's just a few short weeks of activity, and it should be a permanent open canyon model for all the players who have bought a full range of skin, which should be opened up as a DLC of the game for the buyers.
Weekly Skin Counter
I normally lose track of how many skins I get during the time that I'm playing throughout the week, and sometimes I make my decision on whether to play DST on if I got my weekly skins. I suggest a weekly counter that tells the player how many of their weekly skins they got, which would reset every Thursday. This shouldn't conflict with events since those are also drops from picking the gift icon by the science machine. Same mentality for those where skins are purchasable or gained via XP grinding.
Thoughts?
Webber and spiders' missed opportunity
So it's obvoius by know that Klei doesn't plan on adding anything new to singleplayer (Hamlet aside) but there's still a chance with dst
Webebr should be able to understand spiders. Spiders should say things just like pigs do. It wouldn't affect the gameplay, I think this is a missed opportunity that should've been used back when rog was released.
For example spdiers'd say thing like:
Attacking: "MEAT" "KILL" 'NO SPIDER'' ''HUNGRY"
Idle: ''SERVE QUEEN" "EXPAND TERRITORY" "FIND FOOD"
Near/befriended by Webber: "WEIRD SPIDER" "KING?" "MEAT GOOD"
Warior specific: ''NO MERCY" "BITE" "JUMP"
Queen specific: ''CRUSH THEM" "I COMMAND YOU'' "BRING ME FOOD" "I DO WHAT I WANT" ''KILL EVERYTHING"
Spitter/Cave specific: ''ROCKS NEW HOME'' "NO QUEEN" "EVOLVE"
DDD specific: "FROM ABOVE" "WEB" "NIGHTMARES"
Easter eggs when befriended: "Silk production is going down" "I prefer seasoned meat" "Say Webber, are these pathetic humans your friends?" "We should build our nest near trees and use them as support" "The weather is nice today"
I've had this account for a very long time
but I changed to Linux recently and it insists I don't have an account.. I have a verified account thru Klei.. I don't wish to use steam and make a new one.. because it just makes one more place my steam account password is at risk.. after you loose an account to that you'll know why, I don't wish to do that.. but I do have an account but I can't put it in!!
Network problens, much lag!
I am having some trouble with network connection. Every time I enter in my friend server (it is not dedicated), I suffer so much lag. I've tryed to do a lot of different things to fixed it up, but nothing happens. My internet speed is not that bad and my ping is around 10ms, wich is not bad, I think. My friend's network is just like the same. We live far away from each other but i don't know if this is the real problem. Could you help me please?? Any tips are valuable.
I am from Brazil, so apologize me if I typed some vocabulary wrongly.
Thanks for any help.
Idea skin for firepit of halloween (next year?)
[Suggestions] Couple suggestions for the following updates
1. An option to disable grass gekkos in the world gen settings
- I hate those pesky rascals, i just want a grass farm
2. A way to get rid of the cluster of unwanted items ( low durability tools )
- Guess lure plants are fine, but still, i'd like something more accessible for such thing, maybe the ability to just use them as fuel on a fire pit ?
3. Late game storage
- Add stockpile recipe, something similar to the storeroom mod so we don't have to build 100 boxes ( the recipe should be quite expensive tho )
4. Infinite light source for late game
- Should be quite hard to get the recipe and the ingredients
5. Do something about those veggie farms
- They are quite not worth crafting
6.Backpack and amulet slot
- It's been 6 years and they weren't implemented in the official game yet
7. More options in world gen settings for the map layout
- Option to disable roads
- Ocean to Land ratio option maybe
- A more square or rounded shapes for the land layout
Curio cabinet: clicking on an equipped skin should uneqip it
I suggest a small feature that would prevent some annoying moments in the curio cabinet.
While we're browsing our skins and trying different combinations, it would be good if we could unequip an equipped skin just by clicking it again (the same way as we chose our wallpapers for the loading screens, clicking on them again unchecks them). Currently we have to scroll up to the "nothing equipped" button. This can be quite annoying if we'd like to compare different outfits in which we don't equip a skin in every slot.
Wickerbottom should be able to read the Codex Umbra
Maxwell can read her books even when he says they are a "misuse of magic", why can't she read his? If the problem is her books having durability but the Codex not, make so the Codex can't be picked up just like Lucy, so it would turn into papyrus if Maxwell didn't "reset the timer" of the decaying. There's no reason for having other characters picking up the book anyway.
Let us use our clothing presets on the wardrobe
This would be a life improving thing that everyone probably wants
A little suggestion for wilson skins
ive seen something odd about the new wilson skins since the gorge one, idk why but the gorge and halloween wilson skins give me that sort of feeling of being unfinished or still sketchy, but its mostly because of the hair edges and all the white spaces between the hair that makes it look sketchy, i would appreciate if they took time to fix this
Woodie and modding
Hello. A little feedback about modding. I already asked for it on the mod-n-tools forum but did not get an answer.
The problerm: Woodie has too many tags (during transforming into a beaver form he has 30 tags, when the limit is 31). If I try to add some new tags or create a replicatable component I get this:
Error serializing tags for entity woodie[109330] - 32 tags; exceeds maximum size of 31
I don't know how to avoid this (well it's possible to remove the "polite tag" or overwrite the replicating script but it's not good).
I know it's not simple, but may be there is a way to clean up a tag-list for Woodie or to add another method to replicate components in future updates.
Thanks.
Not getting Halloween Drops/Gifts
I posted a comment on the Facebook page when the Hallowed Nights event went live, but I did not get a response, so I am posting this here. I have not been getting drops for the event. Also, sleeping under a fully decorated Spooky Tree (in complete darkness) does not result in any gifts being left. I did update my Steam/DST programs so everything is current, but no matter what I do, how long I play, what I accomplish, or whose world I'm in, I just am an not getting any of the anticipated items. One Day 1, I got a single curio which included three mundane items and "Woeful Shoes", and in a world that my boyfriend hosted, I got a few mundane gift boxes (gloves, pants). After those few drops, it just dried up completely. I remember that I used to get a lot of holiday-themed curios during last year's events, so this seems like a bug, by comparison. I couldn't find any info (and I didn't want to see spoilers) about what to do for this year's event, but I surmised that I would find/craft a tree to decorate, and presumably sleep under. I crafted one (and found one, in another world), decorated, and took a leap of faith to camp under it in total darkness. Twice. I heard a *ding* each time, but upon waking, there were no gifts or items or anything that I could find. I had inventory space, so that shouldn't have been a problem, if it had been needed. I was streaming on Twitch (and got raided), so I asked the viewers if I was doing something wrong, and all they said was to do what I did: Sleep and wait for gifts.
Are there any known issues of Mods conflicting with holiday functionality? The Mods I use are mainly for expanded inventory and simpler re-spawning (since I often play alone, or only with +1). My worlds are all set for the Hallowed Nights event. We even played for a brief time in one of our old Hallowed Nights worlds, and it was retro-fitted with the 2o18 elements; the Mad Science lab and recipes all work fine, but the only problem there is that it's a no-night world, so I don't expect our Spooky Tree to grow or be usable, and I don't expect to get XP related drops since we're pretty well advanced and there isn't much left to do there.